Just check the browser that is connecting and restrict the referrer to only the 
ips of your servers. They can still grab it but they cannot get to it directly. 
So it's useless to use on any other server. But this does require you to change 
apache settings. Which you might not have access to.

Op 28 apr. 2013 om 05:15 heeft Nomaan Ahmad <[email protected]> het volgende 
geschreven:

> You can fake the sv_downloadurl using a plugin:
> https://forums.alliedmods.net/showthread.php?t=169271
> 
> On 28 April 2013 03:54, Eli Witt <[email protected]> wrote:
> 
>> While they're at it, might want to add some sort of error checking as well.
>> It might help stop malicious admins from serving up randomly generated junk
>> bytes from /dev/random for commonly played maps if the referrer isn't an
>> whitelisted game server. (aka people stealing my bandwidth after
>> discovering my fastdl URL and using it on their own servers too)
>> 
>> 
>> 
>> 
>> On Sat, Apr 27, 2013 at 10:32 PM, Nomaan Ahmad <[email protected]>
>> wrote:
>> 
>>> Yea I also think something needs to be done about it because there is a
>>> pause when the client tries to look for the nav file on the fast download
>>> server. It searched for it a lot faster before the steampipe update.
>>> 
>>> On 28 April 2013 03:14, Essay Tew Phaun <[email protected]> wrote:
>>> 
>>>> The clients don't need these nav files for the bots to function on the
>>>> server. Some servers serve the nav files as empty from a fast download
>> to
>>>> get around sending it. This is bad because now the client has a nav
>> file
>>>> that doesn't actually do anything if they chose to play locally.
>>>> 
>>>> With all the recent optimizations and separating map downloads from
>> other
>>>> file downloads + SteamPipe, this change makes sense.
>>>> 
>>>> Thanks
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