But that autogenerated version never works flawlessly. It often fails
miserably since the autocreation really needs help. Bots need the nav in
order to work and in CSS the place names on the radar are read in the
nav file also.
I don't really get the commotion since nav files are generally only few
megs big. If you really don't want those to host, just don't put them
into the fastdownloadurl but keep it on the server.
-ics
Nomaan Ahmad kirjoitti:
When they launch listen server, the missing nav file will be auto generated.
On 29 April 2013 02:28, Essay Tew Phaun <[email protected]> wrote:
They weren't guaranteed to have the navs in the first place, for
unsupported maps. So they could just generate the nav for it.
On Sun, Apr 28, 2013 at 8:40 PM, Saul Rennison <[email protected]
wrote:
What about if they want to host the map on a listen server?
Kind regards,
Saul Rennison
On 29 April 2013 00:55, Essay Tew Phaun <[email protected]> wrote:
The option to turn it off would be nice at least. I haven't noticed a
difference on the client end from using blank navs.
On Sun, Apr 28, 2013 at 7:32 PM, 1nsane <[email protected]> wrote:
The nav files have extra data in certain games like CS:S (place
names)
so
the clients would need those files in order to display that data.
TF2 might have something similar as well, previously nav files were
not
sent in TF2. It happened with some update.
On Sat, Apr 27, 2013 at 10:14 PM, Essay Tew Phaun <[email protected]
wrote:
The clients don't need these nav files for the bots to function on
the
server. Some servers serve the nav files as empty from a fast
download
to
get around sending it. This is bad because now the client has a nav
file
that doesn't actually do anything if they chose to play locally.
With all the recent optimizations and separating map downloads from
other
file downloads + SteamPipe, this change makes sense.
Thanks
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