I support this. If the client wants to play on a listen server they can
spend the time and resources generating the nav file or host their own
SRCDS instance. I bet 99% of the connects to our servers have 0 use for the
nav files taking up space, bandwidth, and time.

I know someone make a SourceMod extension to block nav file downloads but I
don't think it works anymore.

Eli, you can use fake sv_downloadurl that Nomann mentioned or set the
restrictions on your HTTP server if you can.



On Sat, Apr 27, 2013 at 7:54 PM, Eli Witt <[email protected]> wrote:

> While they're at it, might want to add some sort of error checking as well.
> It might help stop malicious admins from serving up randomly generated junk
> bytes from /dev/random for commonly played maps if the referrer isn't an
> whitelisted game server. (aka people stealing my bandwidth after
> discovering my fastdl URL and using it on their own servers too)
>
>
>
>
> On Sat, Apr 27, 2013 at 10:32 PM, Nomaan Ahmad <[email protected]>
> wrote:
>
> > Yea I also think something needs to be done about it because there is a
> > pause when the client tries to look for the nav file on the fast download
> > server. It searched for it a lot faster before the steampipe update.
> >
> > On 28 April 2013 03:14, Essay Tew Phaun <[email protected]> wrote:
> >
> > > The clients don't need these nav files for the bots to function on the
> > > server. Some servers serve the nav files as empty from a fast download
> to
> > > get around sending it. This is bad because now the client has a nav
> file
> > > that doesn't actually do anything if they chose to play locally.
> > >
> > > With all the recent optimizations and separating map downloads from
> other
> > > file downloads + SteamPipe, this change makes sense.
> > >
> > > Thanks
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