They weren't guaranteed to have the navs in the first place, for
unsupported maps. So they could just generate the nav for it.


On Sun, Apr 28, 2013 at 8:40 PM, Saul Rennison <[email protected]>wrote:

> What about if they want to host the map on a listen server?
>
>
>
> Kind regards,
> Saul Rennison
>
>
> On 29 April 2013 00:55, Essay Tew Phaun <[email protected]> wrote:
>
> > The option to turn it off would be nice at least. I haven't noticed a
> > difference on the client end from using blank navs.
> >
> >
> > On Sun, Apr 28, 2013 at 7:32 PM, 1nsane <[email protected]> wrote:
> >
> > > The nav files have extra data in certain games like CS:S (place names)
> so
> > > the clients would need those files in order to display that data.
> > >
> > > TF2 might have something similar as well, previously nav files were not
> > > sent in TF2. It happened with some update.
> > >
> > >
> > > On Sat, Apr 27, 2013 at 10:14 PM, Essay Tew Phaun <[email protected]>
> > > wrote:
> > >
> > > > The clients don't need these nav files for the bots to function on
> the
> > > > server. Some servers serve the nav files as empty from a fast
> download
> > to
> > > > get around sending it. This is bad because now the client has a nav
> > file
> > > > that doesn't actually do anything if they chose to play locally.
> > > >
> > > > With all the recent optimizations and separating map downloads from
> > other
> > > > file downloads + SteamPipe, this change makes sense.
> > > >
> > > > Thanks
> > > > _______________________________________________
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