Just put a blank text file called "mapname.nav" on your fast download for
each map.

Dr. McKay

On Monday, April 29, 2013, Nomaan Ahmad wrote:

> I don't have bots on my server so they didn't get created by the server.
> And nav file didn't came with those custom maps.
>
> On 29 April 2013 14:03, Mart-Jan Reeuwijk <[email protected]> wrote:
>
> > Why generate them, if you already have them on your servers.... just copy
> > 'm there.
> >
> > Also, it has already been said that the nav files not always generate
> from
> > the map correctly cq match the original one that comes with the map.
> >
> >
> >
> >
> > >________________________________
> > > From: Nomaan Ahmad <[email protected]>
> > >To: Half-Life dedicated Linux server mailing list <
> > [email protected]>
> > >Sent: Monday, 29 April 2013, 14:16
> > >Subject: Re: [hlds_linux] Valve, can you remove clients required to
> > download nav files?
> > >
> > >
> > >You can use a plugin to modify those nav files but thats not the problem
> > >here. Hosting those nav files is also not a problem for me, I already
> host
> > >25 gigs of maps. I didn't upload nav files for them because I knew they
> > are
> > >no use to clients who are connecting unless they will launch listen
> server
> > >with bots and if they are missing the nav file in this case, their
> listen
> > >server will auto generate the nav file.
> > >
> > >This was fine before steampipe update as the client searches for .nav
> file
> > >and then looks for .nav.bz2 file, If non are found it moves on. After
> the
> > >steampipe update there is a pause of about few seconds when it's
> searching
> > >for nav file unlike before it was done quite fast. I cant generate nav
> > >files for all those 25 gigs of maps if you know what I'm trying to say.
> > >
> > >On 29 April 2013 06:04, ics <[email protected]> wrote:
> > >
> > >> But that autogenerated version never works flawlessly. It often fails
> > >> miserably since the autocreation really needs help. Bots need the nav
> in
> > >> order to work and in CSS the place names on the radar are read in the
> > nav
> > >> file also.
> > >>
> > >> I don't really get the commotion since nav files are generally only
> few
> > >> megs big. If you really don't want those to host, just don't put them
> > into
> > >> the fastdownloadurl but keep it on the server.
> > >>
> > >> -ics
> > >>
> > >> Nomaan Ahmad kirjoitti:
> > >>
> > >>  When they launch listen server, the missing nav file will be auto
> > >>> generated.
> > >>>
> > >>> On 29 April 2013 02:28, Essay Tew Phaun <[email protected]> wrote:
> > >>>
> > >>>  They weren't guaranteed to have the navs in the first place, for
> > >>>> unsupported maps. So they could just generate the nav for it.
> > >>>>
> > >>>>
> > >>>> On Sun, Apr 28, 2013 at 8:40 PM, Saul Rennison <
> > [email protected]
> > >>>>
> > >>>>> wrote:
> > >>>>> What about if they want to host the map on a listen server?
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>> Kind regards,
> > >>>>> Saul Rennison
> > >>>>>
> > >>>>>
> > >>>>> On 29 April 2013 00:55, Essay Tew Phaun <[email protected]> wrote:
> > >>>>>
> > >>>>>  The option to turn it off would be nice at least. I haven't
> noticed
> > a
> > >>>>>> difference on the client end from using blank navs.
> > >>>>>>
> > >>>>>>
> > >>>>>> On Sun, Apr 28, 2013 at 7:32 PM, 1nsane <[email protected]>
> > wrote:
> > >>>>>>
> > >>>>>>  The nav files have extra data in certain games like CS:S (place
> > >>>>>>>
> > >>>>>> names)
> > >>> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> please visit:
> > >> https://list.valvesoftware.
> **com/cgi-bin/mailman/listinfo/**hlds_linux<
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> > >>
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> > >
> > >
> > >
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-- 


Doctor McKay
http://www.doctormckay.com
[email protected]
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