Its a joke, I missed that there was no update last night, so I made some up for 
things I've been missing for a long time:

Source Engine and Team Fortress 2 Changes
- Fixed recorded demo video export to various video formats (AVI, h264).
- Fixed broken Replay downloads on clientside not working.
- Removed requirements to have QuickTime installed when using Replay video 
recording to TGA + WAV.
- Added killfeed to Replay.
- Added cl_autorecord, a automatic demo recording convar, which saves demo's 
and in a separate text file with the same name the exact ticks the kills / 
assists / deaths / respawns / dominations happened. Those are saved to 
\tf\autorecord\ This to support competitive play and video promotions. Auto 
deletes these after cl_autorecord_cleanup_time in days. 
- Fixed the NVidia Crash bug problem for 8000, 9000 and 200 series of cards 
(nvMcJohn is AWOL for 2 weeks now).
- Fixed mouselag for vertical sync
- Set new rate defaults and locked them down to:
  - rate 80000
  - cl_cmdrate 66
  - cl_updaterate 66
  - cl_interp "0.040"
  - cl_interp_ratio 2
- Upgraded to DirectX 11, dropped support for DX7 & DX8
- Implemented IPv6 after a project of 20 years, finally implemented. 
- Adjusted mat_picmip -10 to be accessible with sv_cheats 1
- We now promise to keep stuff working, fix it directly when we break it 
instead of letting it lying about for years.
- Improved parser to not accept convars feeded with "+" signs etc.
- Fixed everything: 
http://forums.steampowered.com/forums/showthread.php?t=3020620 and 
https://docs.google.com/document/pub?id=1URgEtYCsqdpFdbWPMNqNJIZngSbUUCCtSQ03AuHrcBE
- Added LoD to all weapons and hats, lowered the highest polycount on each with 
10%.
- All items which have bugs will not be able to be equipped till it is fixed, 
this to help motivate the team to fix it.
- Added "Classic" gamemode, so pyro can do its Kamikaze runs again, and still 
have a K:D ratio of 10:1. (basically: flames don't go out anymore by various 
means, upgraded pyro with Napalm instead of normal gasoline)

Sync to other Source Engine games next week.

Announcement to begin work on Open Source Engine 3 (x64 quad core and higher 
only), for future titles:
- Half Life 3
- Left 4 Dead 3
- Team Fortress 3
- DoD:s 3
- CS 3
etc.
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