Heh, here in NL you can order fiber connection from one ISP, which delivers 
default with ONLY IPv6, you have to order IPv4 addresses separately for it. A 
number of ISP's already have support for both IPv4 and IPv6 fully functional.

But IPv4 will be around for a long time :S wouldn't surprise me if its still 
around in 50 years. (yet marginally I hope) after ppl working for over 20 years 
of getting IPv6 everywhere, its sad that these upgrades aren't done faster.



>________________________________
> From: Saint K. <[email protected]>
>To: Half-Life dedicated Linux server mailing list 
><[email protected]> 
>Sent: Thursday, 30 May 2013, 22:58
>Subject: Re: [hlds_linux] [HLDS_LINUX] Mandatory TF2 update released
> 
>
>You're joking, right?
>________________________________________
>From: [email protected] 
>[[email protected]] on behalf of lee bailey 
>[[email protected]]
>Sent: 30 May 2013 20:30
>To: Half-Life dedicated Linux server mailing list
>Subject: Re: [hlds_linux] [HLDS_LINUX] Mandatory TF2 update released
>
>IPv6?
>This isn't even used in the real world yet? that is the ISP's fault - not
>Valves?!
>
>
>On Thu, May 30, 2013 at 5:50 PM, Gordon Reynolds <
>[email protected]> wrote:
>
>> It's funny because it's things we want. Get it?
>>
>> Especially lines like: "We now promise to keep stuff working, fix it
>> directly when we break it instead of letting it lying about for years.*"*
>> Because I'm tired of Valve getting together weekly and deciding "screw the
>> users" or whatever you think they do, right?
>>
>>
>> On Wed, May 29, 2013 at 11:16 PM, Mart-Jan Reeuwijk <[email protected]
>> >wrote:
>>
>> >
>> > Its a joke, I missed that there was no update last night, so I made some
>> > up for things I've been missing for a long time:
>> >
>> > Source Engine and Team Fortress 2 Changes
>> > - Fixed recorded demo video export to various video formats (AVI, h264).
>> > - Fixed broken Replay downloads on clientside not working.
>> > - Removed requirements to have QuickTime installed when using Replay
>> video
>> > recording to TGA + WAV.
>> > - Added killfeed to Replay.
>> > - Added cl_autorecord, a automatic demo recording convar, which saves
>> > demo's and in a separate text file with the same name the exact ticks the
>> > kills / assists / deaths / respawns / dominations happened. Those are
>> saved
>> > to \tf\autorecord\ This to support competitive play and video promotions.
>> > Auto deletes these after cl_autorecord_cleanup_time in days.
>> > - Fixed the NVidia Crash bug problem for 8000, 9000 and 200 series of
>> > cards (nvMcJohn is AWOL for 2 weeks now).
>> > - Fixed mouselag for vertical sync
>> > - Set new rate defaults and locked them down to:
>> >   - rate 80000
>> >   - cl_cmdrate 66
>> >   - cl_updaterate 66
>> >   - cl_interp "0.040"
>> >   - cl_interp_ratio 2
>> > - Upgraded to DirectX 11, dropped support for DX7 & DX8
>> > - Implemented IPv6 after a project of 20 years, finally implemented.
>> > - Adjusted mat_picmip -10 to be accessible with sv_cheats 1
>> > - We now promise to keep stuff working, fix it directly when we break it
>> > instead of letting it lying about for years.
>> > - Improved parser to not accept convars feeded with "+" signs etc.
>> > - Fixed everything:
>> > http://forums.steampowered.com/forums/showthread.php?t=3020620 and
>> >
>> https://docs.google.com/document/pub?id=1URgEtYCsqdpFdbWPMNqNJIZngSbUUCCtSQ03AuHrcBE
>> > - Added LoD to all weapons and hats, lowered the highest polycount on
>> each
>> > with 10%.
>> > - All items which have bugs will not be able to be equipped till it is
>> > fixed, this to help motivate the team to fix it.
>> > - Added "Classic" gamemode, so pyro can do its Kamikaze runs again, and
>> > still have a K:D ratio of 10:1. (basically: flames don't go out anymore
>> by
>> > various means, upgraded pyro with Napalm instead of normal gasoline)
>> >
>> > Sync to other Source Engine games next week.
>> >
>> > Announcement to begin work on Open Source Engine 3 (x64 quad core and
>> > higher only), for future titles:
>> > - Half Life 3
>> > - Left 4 Dead 3
>> > - Team Fortress 3
>> > - DoD:s 3
>> > - CS 3
>> > etc.
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >
>>
>>
>>
>> --
>> - Gordon Reynolds
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
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>
>
>
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