Heh, here in NL you can order fiber connection from one ISP, which delivers default with ONLY IPv6, you have to order IPv4 addresses separately for it. A number of ISP's already have support for both IPv4 and IPv6 fully functional.
But IPv4 will be around for a long time :S wouldn't surprise me if its still around in 50 years. (yet marginally I hope) after ppl working for over 20 years of getting IPv6 everywhere, its sad that these upgrades aren't done faster. >________________________________ > From: Saint K. <[email protected]> >To: Half-Life dedicated Linux server mailing list ><[email protected]> >Sent: Thursday, 30 May 2013, 22:58 >Subject: Re: [hlds_linux] [HLDS_LINUX] Mandatory TF2 update released > > >You're joking, right? >________________________________________ >From: [email protected] >[[email protected]] on behalf of lee bailey >[[email protected]] >Sent: 30 May 2013 20:30 >To: Half-Life dedicated Linux server mailing list >Subject: Re: [hlds_linux] [HLDS_LINUX] Mandatory TF2 update released > >IPv6? >This isn't even used in the real world yet? that is the ISP's fault - not >Valves?! > > >On Thu, May 30, 2013 at 5:50 PM, Gordon Reynolds < >[email protected]> wrote: > >> It's funny because it's things we want. Get it? >> >> Especially lines like: "We now promise to keep stuff working, fix it >> directly when we break it instead of letting it lying about for years.*"* >> Because I'm tired of Valve getting together weekly and deciding "screw the >> users" or whatever you think they do, right? >> >> >> On Wed, May 29, 2013 at 11:16 PM, Mart-Jan Reeuwijk <[email protected] >> >wrote: >> >> > >> > Its a joke, I missed that there was no update last night, so I made some >> > up for things I've been missing for a long time: >> > >> > Source Engine and Team Fortress 2 Changes >> > - Fixed recorded demo video export to various video formats (AVI, h264). >> > - Fixed broken Replay downloads on clientside not working. >> > - Removed requirements to have QuickTime installed when using Replay >> video >> > recording to TGA + WAV. >> > - Added killfeed to Replay. >> > - Added cl_autorecord, a automatic demo recording convar, which saves >> > demo's and in a separate text file with the same name the exact ticks the >> > kills / assists / deaths / respawns / dominations happened. Those are >> saved >> > to \tf\autorecord\ This to support competitive play and video promotions. >> > Auto deletes these after cl_autorecord_cleanup_time in days. >> > - Fixed the NVidia Crash bug problem for 8000, 9000 and 200 series of >> > cards (nvMcJohn is AWOL for 2 weeks now). >> > - Fixed mouselag for vertical sync >> > - Set new rate defaults and locked them down to: >> > - rate 80000 >> > - cl_cmdrate 66 >> > - cl_updaterate 66 >> > - cl_interp "0.040" >> > - cl_interp_ratio 2 >> > - Upgraded to DirectX 11, dropped support for DX7 & DX8 >> > - Implemented IPv6 after a project of 20 years, finally implemented. >> > - Adjusted mat_picmip -10 to be accessible with sv_cheats 1 >> > - We now promise to keep stuff working, fix it directly when we break it >> > instead of letting it lying about for years. >> > - Improved parser to not accept convars feeded with "+" signs etc. >> > - Fixed everything: >> > http://forums.steampowered.com/forums/showthread.php?t=3020620 and >> > >> https://docs.google.com/document/pub?id=1URgEtYCsqdpFdbWPMNqNJIZngSbUUCCtSQ03AuHrcBE >> > - Added LoD to all weapons and hats, lowered the highest polycount on >> each >> > with 10%. >> > - All items which have bugs will not be able to be equipped till it is >> > fixed, this to help motivate the team to fix it. >> > - Added "Classic" gamemode, so pyro can do its Kamikaze runs again, and >> > still have a K:D ratio of 10:1. (basically: flames don't go out anymore >> by >> > various means, upgraded pyro with Napalm instead of normal gasoline) >> > >> > Sync to other Source Engine games next week. >> > >> > Announcement to begin work on Open Source Engine 3 (x64 quad core and >> > higher only), for future titles: >> > - Half Life 3 >> > - Left 4 Dead 3 >> > - Team Fortress 3 >> > - DoD:s 3 >> > - CS 3 >> > etc. >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > >> >> >> >> -- >> - Gordon Reynolds >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

