It's funny because it's things we want. Get it?

Especially lines like: "We now promise to keep stuff working, fix it
directly when we break it instead of letting it lying about for years.*"*
Because I'm tired of Valve getting together weekly and deciding "screw the
users" or whatever you think they do, right?


On Wed, May 29, 2013 at 11:16 PM, Mart-Jan Reeuwijk <[email protected]>wrote:

>
> Its a joke, I missed that there was no update last night, so I made some
> up for things I've been missing for a long time:
>
> Source Engine and Team Fortress 2 Changes
> - Fixed recorded demo video export to various video formats (AVI, h264).
> - Fixed broken Replay downloads on clientside not working.
> - Removed requirements to have QuickTime installed when using Replay video
> recording to TGA + WAV.
> - Added killfeed to Replay.
> - Added cl_autorecord, a automatic demo recording convar, which saves
> demo's and in a separate text file with the same name the exact ticks the
> kills / assists / deaths / respawns / dominations happened. Those are saved
> to \tf\autorecord\ This to support competitive play and video promotions.
> Auto deletes these after cl_autorecord_cleanup_time in days.
> - Fixed the NVidia Crash bug problem for 8000, 9000 and 200 series of
> cards (nvMcJohn is AWOL for 2 weeks now).
> - Fixed mouselag for vertical sync
> - Set new rate defaults and locked them down to:
>   - rate 80000
>   - cl_cmdrate 66
>   - cl_updaterate 66
>   - cl_interp "0.040"
>   - cl_interp_ratio 2
> - Upgraded to DirectX 11, dropped support for DX7 & DX8
> - Implemented IPv6 after a project of 20 years, finally implemented.
> - Adjusted mat_picmip -10 to be accessible with sv_cheats 1
> - We now promise to keep stuff working, fix it directly when we break it
> instead of letting it lying about for years.
> - Improved parser to not accept convars feeded with "+" signs etc.
> - Fixed everything:
> http://forums.steampowered.com/forums/showthread.php?t=3020620 and
> https://docs.google.com/document/pub?id=1URgEtYCsqdpFdbWPMNqNJIZngSbUUCCtSQ03AuHrcBE
> - Added LoD to all weapons and hats, lowered the highest polycount on each
> with 10%.
> - All items which have bugs will not be able to be equipped till it is
> fixed, this to help motivate the team to fix it.
> - Added "Classic" gamemode, so pyro can do its Kamikaze runs again, and
> still have a K:D ratio of 10:1. (basically: flames don't go out anymore by
> various means, upgraded pyro with Napalm instead of normal gasoline)
>
> Sync to other Source Engine games next week.
>
> Announcement to begin work on Open Source Engine 3 (x64 quad core and
> higher only), for future titles:
> - Half Life 3
> - Left 4 Dead 3
> - Team Fortress 3
> - DoD:s 3
> - CS 3
> etc.
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>



-- 
- Gordon Reynolds
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