It's funny because it's things we want. Get it? Especially lines like: "We now promise to keep stuff working, fix it directly when we break it instead of letting it lying about for years.*"* Because I'm tired of Valve getting together weekly and deciding "screw the users" or whatever you think they do, right?
On Wed, May 29, 2013 at 11:16 PM, Mart-Jan Reeuwijk <[email protected]>wrote: > > Its a joke, I missed that there was no update last night, so I made some > up for things I've been missing for a long time: > > Source Engine and Team Fortress 2 Changes > - Fixed recorded demo video export to various video formats (AVI, h264). > - Fixed broken Replay downloads on clientside not working. > - Removed requirements to have QuickTime installed when using Replay video > recording to TGA + WAV. > - Added killfeed to Replay. > - Added cl_autorecord, a automatic demo recording convar, which saves > demo's and in a separate text file with the same name the exact ticks the > kills / assists / deaths / respawns / dominations happened. Those are saved > to \tf\autorecord\ This to support competitive play and video promotions. > Auto deletes these after cl_autorecord_cleanup_time in days. > - Fixed the NVidia Crash bug problem for 8000, 9000 and 200 series of > cards (nvMcJohn is AWOL for 2 weeks now). > - Fixed mouselag for vertical sync > - Set new rate defaults and locked them down to: > - rate 80000 > - cl_cmdrate 66 > - cl_updaterate 66 > - cl_interp "0.040" > - cl_interp_ratio 2 > - Upgraded to DirectX 11, dropped support for DX7 & DX8 > - Implemented IPv6 after a project of 20 years, finally implemented. > - Adjusted mat_picmip -10 to be accessible with sv_cheats 1 > - We now promise to keep stuff working, fix it directly when we break it > instead of letting it lying about for years. > - Improved parser to not accept convars feeded with "+" signs etc. > - Fixed everything: > http://forums.steampowered.com/forums/showthread.php?t=3020620 and > https://docs.google.com/document/pub?id=1URgEtYCsqdpFdbWPMNqNJIZngSbUUCCtSQ03AuHrcBE > - Added LoD to all weapons and hats, lowered the highest polycount on each > with 10%. > - All items which have bugs will not be able to be equipped till it is > fixed, this to help motivate the team to fix it. > - Added "Classic" gamemode, so pyro can do its Kamikaze runs again, and > still have a K:D ratio of 10:1. (basically: flames don't go out anymore by > various means, upgraded pyro with Napalm instead of normal gasoline) > > Sync to other Source Engine games next week. > > Announcement to begin work on Open Source Engine 3 (x64 quad core and > higher only), for future titles: > - Half Life 3 > - Left 4 Dead 3 > - Team Fortress 3 > - DoD:s 3 > - CS 3 > etc. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- - Gordon Reynolds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

