Ok if you are right tell me how to enable it on my BT Broadband
connection...
Thought so.


On Thu, May 30, 2013 at 10:23 PM, Marcus Kern <skya...@hotmail.com> wrote:

> Do you even know what you're talking about? We have had IPV6 just as long
> as
> you. And just like the rest of the world not everyone is using it.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of lee bailey
> Sent: Thursday, May 30, 2013 5:20 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [HLDS_LINUX] Mandatory TF2 update released
>
> I cant see British Telecom implementing ipv6 for a VERY long time, they are
> stuck in the 80s
>
>
> On Thu, May 30, 2013 at 9:48 PM, Aridane Manuel Ojeda Sánchez <
> pcdriv...@gmail.com> wrote:
>
> > Remind Fletcher Dunn on December 28 to comunícate it :)
> >
> > Maybe we believe to be true...
> >
> >
> > El jueves, 30 de mayo de 2013, Mart-Jan Reeuwijk escribió:
> >
> > >
> > > Its a joke, I missed that there was no update last night, so I made
> > > some up for things I've been missing for a long time:
> > >
> > > Source Engine and Team Fortress 2 Changes
> > > - Fixed recorded demo video export to various video formats (AVI,
> h264).
> > > - Fixed broken Replay downloads on clientside not working.
> > > - Removed requirements to have QuickTime installed when using Replay
> > video
> > > recording to TGA + WAV.
> > > - Added killfeed to Replay.
> > > - Added cl_autorecord, a automatic demo recording convar, which
> > > saves demo's and in a separate text file with the same name the
> > > exact ticks the kills / assists / deaths / respawns / dominations
> > > happened. Those are
> > saved
> > > to \tf\autorecord\ This to support competitive play and video
> promotions.
> > > Auto deletes these after cl_autorecord_cleanup_time in days.
> > > - Fixed the NVidia Crash bug problem for 8000, 9000 and 200 series
> > > of cards (nvMcJohn is AWOL for 2 weeks now).
> > > - Fixed mouselag for vertical sync
> > > - Set new rate defaults and locked them down to:
> > >   - rate 80000
> > >   - cl_cmdrate 66
> > >   - cl_updaterate 66
> > >   - cl_interp "0.040"
> > >   - cl_interp_ratio 2
> > > - Upgraded to DirectX 11, dropped support for DX7 & DX8
> > > - Implemented IPv6 after a project of 20 years, finally implemented.
> > > - Adjusted mat_picmip -10 to be accessible with sv_cheats 1
> > > - We now promise to keep stuff working, fix it directly when we
> > > break it instead of letting it lying about for years.
> > > - Improved parser to not accept convars feeded with "+" signs etc.
> > > - Fixed everything:
> > > http://forums.steampowered.com/forums/showthread.php?t=3020620 and
> > >
> > https://docs.google.com/document/pub?id=1URgEtYCsqdpFdbWPMNqNJIZngSbUU
> > CCtSQ03AuHrcBE
> > > - Added LoD to all weapons and hats, lowered the highest polycount
> > > on
> > each
> > > with 10%.
> > > - All items which have bugs will not be able to be equipped till it
> > > is fixed, this to help motivate the team to fix it.
> > > - Added "Classic" gamemode, so pyro can do its Kamikaze runs again,
> > > and still have a K:D ratio of 10:1. (basically: flames don't go out
> > > anymore
> > by
> > > various means, upgraded pyro with Napalm instead of normal gasoline)
> > >
> > > Sync to other Source Engine games next week.
> > >
> > > Announcement to begin work on Open Source Engine 3 (x64 quad core
> > > and higher only), for future titles:
> > > - Half Life 3
> > > - Left 4 Dead 3
> > > - Team Fortress 3
> > > - DoD:s 3
> > > - CS 3
> > > etc.
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > _______________________________________________
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> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> _______________________________________________
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>
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