Part of my daily job is migrating current networks to IPv6, so I can confirm 
like mart-jan that at this side of the world IPv6 is very much alive.

All our servers are IPv6 enabled as well, so are a lot of our ISP lines.

IPv6 is coming, and there is no stopping it. We can barely get our hands at 
free IPv4 subnets anymore.
________________________________________
From: [email protected] 
[[email protected]] on behalf of Mart-Jan Reeuwijk 
[[email protected]]
Sent: 30 May 2013 22:43
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [HLDS_LINUX] Mandatory TF2 update released

Heh, here in NL you can order fiber connection from one ISP, which delivers 
default with ONLY IPv6, you have to order IPv4 addresses separately for it. A 
number of ISP's already have support for both IPv4 and IPv6 fully functional.

But IPv4 will be around for a long time :S wouldn't surprise me if its still 
around in 50 years. (yet marginally I hope) after ppl working for over 20 years 
of getting IPv6 everywhere, its sad that these upgrades aren't done faster.



>________________________________
> From: Saint K. <[email protected]>
>To: Half-Life dedicated Linux server mailing list 
><[email protected]>
>Sent: Thursday, 30 May 2013, 22:58
>Subject: Re: [hlds_linux] [HLDS_LINUX] Mandatory TF2 update released
>
>
>You're joking, right?
>________________________________________
>From: [email protected] 
>[[email protected]] on behalf of lee bailey 
>[[email protected]]
>Sent: 30 May 2013 20:30
>To: Half-Life dedicated Linux server mailing list
>Subject: Re: [hlds_linux] [HLDS_LINUX] Mandatory TF2 update released
>
>IPv6?
>This isn't even used in the real world yet? that is the ISP's fault - not
>Valves?!
>
>
>On Thu, May 30, 2013 at 5:50 PM, Gordon Reynolds <
>[email protected]> wrote:
>
>> It's funny because it's things we want. Get it?
>>
>> Especially lines like: "We now promise to keep stuff working, fix it
>> directly when we break it instead of letting it lying about for years.*"*
>> Because I'm tired of Valve getting together weekly and deciding "screw the
>> users" or whatever you think they do, right?
>>
>>
>> On Wed, May 29, 2013 at 11:16 PM, Mart-Jan Reeuwijk <[email protected]
>> >wrote:
>>
>> >
>> > Its a joke, I missed that there was no update last night, so I made some
>> > up for things I've been missing for a long time:
>> >
>> > Source Engine and Team Fortress 2 Changes
>> > - Fixed recorded demo video export to various video formats (AVI, h264).
>> > - Fixed broken Replay downloads on clientside not working.
>> > - Removed requirements to have QuickTime installed when using Replay
>> video
>> > recording to TGA + WAV.
>> > - Added killfeed to Replay.
>> > - Added cl_autorecord, a automatic demo recording convar, which saves
>> > demo's and in a separate text file with the same name the exact ticks the
>> > kills / assists / deaths / respawns / dominations happened. Those are
>> saved
>> > to \tf\autorecord\ This to support competitive play and video promotions.
>> > Auto deletes these after cl_autorecord_cleanup_time in days.
>> > - Fixed the NVidia Crash bug problem for 8000, 9000 and 200 series of
>> > cards (nvMcJohn is AWOL for 2 weeks now).
>> > - Fixed mouselag for vertical sync
>> > - Set new rate defaults and locked them down to:
>> >   - rate 80000
>> >   - cl_cmdrate 66
>> >   - cl_updaterate 66
>> >   - cl_interp "0.040"
>> >   - cl_interp_ratio 2
>> > - Upgraded to DirectX 11, dropped support for DX7 & DX8
>> > - Implemented IPv6 after a project of 20 years, finally implemented.
>> > - Adjusted mat_picmip -10 to be accessible with sv_cheats 1
>> > - We now promise to keep stuff working, fix it directly when we break it
>> > instead of letting it lying about for years.
>> > - Improved parser to not accept convars feeded with "+" signs etc.
>> > - Fixed everything:
>> > http://forums.steampowered.com/forums/showthread.php?t=3020620 and
>> >
>> https://docs.google.com/document/pub?id=1URgEtYCsqdpFdbWPMNqNJIZngSbUUCCtSQ03AuHrcBE
>> > - Added LoD to all weapons and hats, lowered the highest polycount on
>> each
>> > with 10%.
>> > - All items which have bugs will not be able to be equipped till it is
>> > fixed, this to help motivate the team to fix it.
>> > - Added "Classic" gamemode, so pyro can do its Kamikaze runs again, and
>> > still have a K:D ratio of 10:1. (basically: flames don't go out anymore
>> by
>> > various means, upgraded pyro with Napalm instead of normal gasoline)
>> >
>> > Sync to other Source Engine games next week.
>> >
>> > Announcement to begin work on Open Source Engine 3 (x64 quad core and
>> > higher only), for future titles:
>> > - Half Life 3
>> > - Left 4 Dead 3
>> > - Team Fortress 3
>> > - DoD:s 3
>> > - CS 3
>> > etc.
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >
>>
>>
>>
>> --
>> - Gordon Reynolds
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
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>
>
>
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