As I recall, in SourceMod you can QueryClientConVar on cl_disablehtmlmotd to see if they have HTML MOTDs disabled.

On 6/17/2013 10:06 PM, Weasel wrote:
I am against anything that disables MOTD.
If anything, is there a variable to detect if HTML MOTD's are disabled on 
players?
That might be helpful to try things one way if HTML is ok, and use backup 
method (menus for example) if they are disabled.

I have very popular chat-trigger, used for troubleshooting player connections, that takes 
them to a page displaying information about their IP address, and reading it off for 
them.  It's "!moan" and goes to Moan My IP dot com.

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[hlds] TF2 MOTD and Quickplay
Doctor McKay Sun, 16 Jun 2013 12:24:38 -0700

As I'm sure most are aware, a little while ago Valve changed the TF2 MOTD
panel so that it can't be reopened by the server if the client joins via
Quickplay (or using the matchmaking argument on the connect command).
However, this just prevents the MOTD panel itself from redisplaying. The
server can still open pages in the client's MOTD panel in the background.

This means that the server can still spam traffic-to-cash URLs on clients,
many of which have noise-making Flash embedded or which open popup windows
using JavaScript. In order to maintain the "sterile bubble" in Quickplay,
Valve might want to consider preventing servers from opening webpages on
Quickplay-joining clients entirely, not just preventing the panel from
being redisplayed.

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