I would keep using the default respawn times because it makes a huge
difference in map balance?

Why is this even a question, have you ever tried to balance a map for TF2,
or any game with respawn waves, or are you one of those people who, upon
dying, frantically just clicks their mouse in a silent building rage in
some attempt to spawn faster?


On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! <[email protected]>wrote:

> No I blame you invalid protocol, thats the most logical assumption.
>
>
> On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol <
> [email protected]> wrote:
>
> > Let's assume that there's no quickplay rule regarding respawn times, or
> > even
> > better, let's assume that there's no quickplay at all. What would you do?
> > :)
> > You would still use the default respawn times or you would mod the
> > server(s)
> > to have faster / instant respawn?
> >
> > My opinion is that many are using now the default respawn times only
> > because
> > Valve said so, not because they think that players want this. You should
> > blame Valve for adding stupid rules, not the "malicious" server
> operators.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of ics
> > Sent: Tuesday, June 18, 2013 9:42 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Policy of Truth: Respawn Times
> >
> > I can understand players frustration regarding respawn times, since they
> > want to play, not wait for to play. Arena doesn't get much love due to
> > this. But the regular player doesn't understand that maps do not work as
> > they should witn such respawn that they expect.
> >
> > Also I just think it's unfair for other people who run servers to have
> > these servers that have instant or faster spawn in quiickplay cycle
> > along with the rest of us.
> >
> > -ics
> >
> > Gordon Reynolds kirjoitti:
> > > I can see respawntimes are a hard one to easily verify, you have to
> join
> > > the server yourself, and most new users have no concept of what a
> "normal
> > > respawn" time is. I cannot tell you how many times I've seen people
> type
> > > something along the lines of, "wtf is with this respawn, 20 seconds?
> I'm
> > > out" and then just leave.
> > >
> > >
> > > On Tue, Jun 18, 2013 at 11:27 AM, ics <[email protected]> wrote:
> > >
> > >> Last time i checked, nearly a month ago, there were several
> communities
> > >> having multiple servers that modified respawn times. Either very fast
> or
> > >> instant. They all were in quickplay participants. I checked and
> reported
> > >> each one of them. I'm not sure if they are along anymore or has
> someone
> > >> actually gone through reports and removed the servers from quickplay
> > >> through penalty ban.
> > >>
> > >> -ics
> > >>
> > >> Michael Johansen kirjoitti:
> > >>
> > >>   I don't know whether the plugins are fixed, but I know of many
> people
> > >>> that are not subscribed to this list, and are running an old version
> of
> > >>> some plugin released on AM a couple of months ago which does not add
> > the
> > >>> tags required. I know the plugin authors have added this feature now,
> > but
> > >>> who knows, people might not be watching the forums for new plugins as
> > most
> > >>> of them are "set and forget".
> > >>>
> > >>>   From: [email protected]
> > >>>> To:
> > [email protected].**com<[email protected]>
> > >>>> Date: Tue, 18 Jun 2013 18:47:34 +0100
> > >>>> Subject: [hlds_linux]  Policy of Truth: Respawn Times
> > >>>>
> > >>>> This has been brought up several times but it is only getting worse,
> > >>>> this needs to be addressed.
> > >>>>
> > >>>> There are many quickplay-enabled servers out there that change the
> > >>>> respawn times without having the 'respawntimes' sv_tag. I have used
> > the
> > >>>> server-report feature to bring this to Valve's attention only for
> > nothing
> > >>>> to happen after weeks. The amount of servers now doing this has only
> > >>>> increased to the point that when a quickplay-user joins a populated
> > 32/32
> > >>>> server, they would complain and leave due to long respawn times (not
> > >>>> realizing that other servers have fast-respawn enabled on
> quickplay).
> > >>>>
> > >>>> Are we to see any enforcement, or should we join the crowd doing
> this
> > >>>> considering it is becoming necessary to compete and maintain the
> > community.
> > >>>>
> > >>>> ______________________________**_________________
> > >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>>> please visit:
> > >>>>
> > https://list.valvesoftware.
> > **com/cgi-bin/mailman/listinfo/**hlds_linux<https
> > ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> > >>>>
> > >>> ______________________________**_________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>>
> > https://list.valvesoftware.
> > **com/cgi-bin/mailman/listinfo/**hlds_linux<https
> > ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> > >>>
> > >>
> > >> ______________________________**_________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >>
> > https://list.valvesoftware.
> > **com/cgi-bin/mailman/listinfo/**hlds_linux<https
> > ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> > >>
> > >
> > >
> >
> >
> > _______________________________________________
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> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> >
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> > please visit:
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> >
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>



-- 
- Gordon Reynolds
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