I can understand players frustration regarding respawn times, since they
want to play, not wait for to play. Arena doesn't get much love due to
this. But the regular player doesn't understand that maps do not work as
they should witn such respawn that they expect.
Also I just think it's unfair for other people who run servers to have
these servers that have instant or faster spawn in quiickplay cycle
along with the rest of us.
-ics
Gordon Reynolds kirjoitti:
I can see respawntimes are a hard one to easily verify, you have to join
the server yourself, and most new users have no concept of what a "normal
respawn" time is. I cannot tell you how many times I've seen people type
something along the lines of, "wtf is with this respawn, 20 seconds? I'm
out" and then just leave.
On Tue, Jun 18, 2013 at 11:27 AM, ics <[email protected]> wrote:
Last time i checked, nearly a month ago, there were several communities
having multiple servers that modified respawn times. Either very fast or
instant. They all were in quickplay participants. I checked and reported
each one of them. I'm not sure if they are along anymore or has someone
actually gone through reports and removed the servers from quickplay
through penalty ban.
-ics
Michael Johansen kirjoitti:
I don't know whether the plugins are fixed, but I know of many people
that are not subscribed to this list, and are running an old version of
some plugin released on AM a couple of months ago which does not add the
tags required. I know the plugin authors have added this feature now, but
who knows, people might not be watching the forums for new plugins as most
of them are "set and forget".
From: [email protected]
To: [email protected].**com<[email protected]>
Date: Tue, 18 Jun 2013 18:47:34 +0100
Subject: [hlds_linux] Policy of Truth: Respawn Times
This has been brought up several times but it is only getting worse,
this needs to be addressed.
There are many quickplay-enabled servers out there that change the
respawn times without having the 'respawntimes' sv_tag. I have used the
server-report feature to bring this to Valve's attention only for nothing
to happen after weeks. The amount of servers now doing this has only
increased to the point that when a quickplay-user joins a populated 32/32
server, they would complain and leave due to long respawn times (not
realizing that other servers have fast-respawn enabled on quickplay).
Are we to see any enforcement, or should we join the crowd doing this
considering it is becoming necessary to compete and maintain the community.
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