Good luck! Be curious to see if it helps.
On 7/17/2014 3:32 PM, Valentin G. wrote:
Thanks. I'll set everything up to run replays with ramdisk and see how
far it goes.

On Thu, Jul 17, 2014 at 10:16 PM, The Wave <[email protected]> wrote:
Should qualify that last statement. Every hour I clean out replays more than
24 hours old. I don't wipe them all out at once.
-Andrew

On 7/17/2014 3:10 PM, The Wave wrote:
Sorry I'm at work so I can't answer with more precision. I'm afraid there
is quite a bit of data duplication between the folders as I recall. I never
did try to do much about that since my server has space to spare. I do clean
out the replays every 24 hours in the morning. And again I don't recall how
much space gets eaten up by 24hours of playing, but I know my ramdisk is
500M and I never had an issue. Hope this helps somewhat.
On 7/17/2014 11:50 AM, Valentin G. wrote:
With the local fileserver method, how much data is duplicated between
the servers replay directory and the webservers replay directory, can
you do anything about that? I've never paid attention to the file
sizes, do you have a rough idea how much space the files take up for a
day of 24 players on the server? Do you clean up every day or more
frequent?

On Thu, Jul 17, 2014 at 5:48 PM, The Wave <[email protected]>
wrote:
On my host (a linode) I had trouble with replay lag spikes for some time
due
to slow file system IO. I ended up mounting the replay folder to a
ramdisk,
and then cleaning it out frequently. Not an ideal solution, but it did
solve
the lagging. Might at least be worth a test to see if the spikes
disappear.


On 7/17/2014 10:32 AM, Erik-jan Riemers wrote:
Just make sure you dont have 500k files in the folders, and http is the
best for now too. I had ftp in use but if it didn't work it would stall
the
servers and sometimes hang too. With http i never had that issue. I
think
there are also option on how quickly it writes it or how big the
buffers
are you can use.. its on the tf2 replay wiki. Dont know if that will
help.
I've got multiple servers running on the same box with all replay and
they
seem to do ok..


2014-07-17 17:23 GMT+02:00 Valentin G. <[email protected]>:

We have had replays enabled for over two years now, but only recently
we have been experiencing massive lag spikes on our servers. When
replays are disabled the spikes disappear, and a VProf told me that
file access is the culprit. We already got our aging hard drive
replaced but the issues remain the same. Has anything changed recently
that I need to be aware of? The server is currently configured to use
a local HTTP to distribute the files. Any tips or tricks on how to
resolve this, or is this on Valve to fix?

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