Anyone tried replay_buffersize? dont know what it does exactly..

2014-07-17 22:45 GMT+02:00 The Wave <[email protected]>:

> Good luck! Be curious to see if it helps.
>
> On 7/17/2014 3:32 PM, Valentin G. wrote:
>
>> Thanks. I'll set everything up to run replays with ramdisk and see how
>> far it goes.
>>
>> On Thu, Jul 17, 2014 at 10:16 PM, The Wave <[email protected]>
>> wrote:
>>
>>> Should qualify that last statement. Every hour I clean out replays more
>>> than
>>> 24 hours old. I don't wipe them all out at once.
>>> -Andrew
>>>
>>> On 7/17/2014 3:10 PM, The Wave wrote:
>>>
>>>> Sorry I'm at work so I can't answer with more precision. I'm afraid
>>>> there
>>>> is quite a bit of data duplication between the folders as I recall. I
>>>> never
>>>> did try to do much about that since my server has space to spare. I do
>>>> clean
>>>> out the replays every 24 hours in the morning. And again I don't recall
>>>> how
>>>> much space gets eaten up by 24hours of playing, but I know my ramdisk is
>>>> 500M and I never had an issue. Hope this helps somewhat.
>>>> On 7/17/2014 11:50 AM, Valentin G. wrote:
>>>>
>>>>> With the local fileserver method, how much data is duplicated between
>>>>> the servers replay directory and the webservers replay directory, can
>>>>> you do anything about that? I've never paid attention to the file
>>>>> sizes, do you have a rough idea how much space the files take up for a
>>>>> day of 24 players on the server? Do you clean up every day or more
>>>>> frequent?
>>>>>
>>>>> On Thu, Jul 17, 2014 at 5:48 PM, The Wave <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> On my host (a linode) I had trouble with replay lag spikes for some
>>>>>> time
>>>>>> due
>>>>>> to slow file system IO. I ended up mounting the replay folder to a
>>>>>> ramdisk,
>>>>>> and then cleaning it out frequently. Not an ideal solution, but it did
>>>>>> solve
>>>>>> the lagging. Might at least be worth a test to see if the spikes
>>>>>> disappear.
>>>>>>
>>>>>>
>>>>>> On 7/17/2014 10:32 AM, Erik-jan Riemers wrote:
>>>>>>
>>>>>>> Just make sure you dont have 500k files in the folders, and http is
>>>>>>> the
>>>>>>> best for now too. I had ftp in use but if it didn't work it would
>>>>>>> stall
>>>>>>> the
>>>>>>> servers and sometimes hang too. With http i never had that issue. I
>>>>>>> think
>>>>>>> there are also option on how quickly it writes it or how big the
>>>>>>> buffers
>>>>>>> are you can use.. its on the tf2 replay wiki. Dont know if that will
>>>>>>> help.
>>>>>>> I've got multiple servers running on the same box with all replay and
>>>>>>> they
>>>>>>> seem to do ok..
>>>>>>>
>>>>>>>
>>>>>>> 2014-07-17 17:23 GMT+02:00 Valentin G. <[email protected]>:
>>>>>>>
>>>>>>>  We have had replays enabled for over two years now, but only
>>>>>>>> recently
>>>>>>>> we have been experiencing massive lag spikes on our servers. When
>>>>>>>> replays are disabled the spikes disappear, and a VProf told me that
>>>>>>>> file access is the culprit. We already got our aging hard drive
>>>>>>>> replaced but the issues remain the same. Has anything changed
>>>>>>>> recently
>>>>>>>> that I need to be aware of? The server is currently configured to
>>>>>>>> use
>>>>>>>> a local HTTP to distribute the files. Any tips or tricks on how to
>>>>>>>> resolve this, or is this on Valve to fix?
>>>>>>>>
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>>>>>>> --
>>>>>>> Sent from your mom's iPad
>>>>>>>
>>>>>>
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>>>>>
>>>>
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>>>
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>>
>
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