Yes, that was a given.

After all, server plugins can remove the cheat flag just as readily as the
notify flag.

On Tue, May 19, 2015 at 9:46 AM, AnAkkk <[email protected]> wrote:

> That's pointless, someone could make a a plugin to remove the notify flag.
> You should only trust servers that are hosted by leagues where no one has
> the rcon_password or any access to the machine. There are many other cvars
> that can be modified the same way and be used to cheat.
>
> 2015-05-19 14:41 GMT+01:00 Ross Bemrose <[email protected]>:
>
> > Either way, tf_backstab_detection_method should probably be flagged as
> > Notify so that all players are told when its value changes.
> >
> > On Tue, May 19, 2015 at 9:13 AM, N-Gon <[email protected]> wrote:
> >
> > > Hey, while we're on the subject of exploits I wanted to bring something
> > up.
> > >
> > > tf_backstab_detection_method
> > >
> > > Currently that cvar can be changed on the fly with just rcon access.
> > > It's not Cheat or Notify flagged.
> > >
> > > I've had reports from 3 different UGC Plat players who are highly
> > > suspicious of other teams using this on a toggle to allow their spies
> > easy
> > > facestabs when they need them.
> > > Adding a flag to this command will not harm anyone and it will be a
> load
> > > off the minds of the Comp players who have no way of proving this is
> > being
> > > done in official matches.
> > >
> > > I made a plugin that, among other things, flagged this thing is a
> cheat.
> > > It's a nice start but I can't force everyone to use my plugin. But if
> > Valve
> > > were to change this I wouldn't have to :)
> > >
> > > -Miggy
> > >
> > > On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia <[email protected]
> >
> > > wrote:
> > >
> > > > "Fixed *crash* when getting a malformed KeyValues buffer"
> > > >
> > > > On Mon, May 18, 2015 at 10:11 PM, N-Gon <[email protected]>
> > > wrote:
> > > >
> > > > > Out of curiosity, what exactly did this do?
> > > > >
> > > > > On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson <
> [email protected]
> > >
> > > > > wrote:
> > > > >
> > > > > > Now that this exploit is public knowledge, any idea when we will
> > see
> > > > > > the remaining mainline Source Games updated?
> > > > > >
> > > > > > Thanks,
> > > > > > Kyle.
> > > > > >
> > > > > > On Mon, May 18, 2015 at 5:53 PM, Eric Smith <
> > [email protected]
> > > >
> > > > > > wrote:
> > > > > > > We've released an optional update for Team Fortress 2.
> Dedicated
> > > > > servers
> > > > > > do not need to download the update but you can if you'd like. The
> > > note
> > > > > for
> > > > > > the update is below. The updated version is 2771145.
> > > > > > >
> > > > > > > Thanks.
> > > > > > >
> > > > > > > -Eric
> > > > > > >
> > > > > > > -------------------------------
> > > > > > >
> > > > > > > - Fixed crash when getting a malformed KeyValues buffer (thanks
> > to
> > > > > > Nathaniel Theis for the report)
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > _______________________________________________
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> > > > > >
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> > > > > > please visit:
> > > > > >
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> > > > > >
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> >
> >
> >
> > --
> > Ross Bemrose
> > _______________________________________________
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> >
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>



-- 
Ross Bemrose
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