Again.
Only a small handful of people within UGC know about making Sourcemod
plugins.
Instead of being pessimistic about fixing something why not come up with a
better solution than the one I have presented?
Such as maybe removing the cvar all together because it serves 0 purpose as
the 0 backstab method is completely broken and 2 backstab method is
completely untested AND broken.
There is no need to have that cvar set to anything other than 1, so why not
just remove it.

On Tue, May 19, 2015 at 10:01 AM, AnAkkk <[email protected]> wrote:

> Removing a cvar flag with a plugin is only 2 lines, some people sell cheat
> server plugins that got many more features than that, so it's easy for
> anyone to buy one and put it on their server.
> With VAC there is at least a chance (even if it's small) that the guy is
> going to get banned, and there's none if he has access to the server.
>
> 2015-05-19 14:54 GMT+01:00 N-Gon <[email protected]>:
>
> > But the amount of players who can readily make something like that within
> > UGC is not all that high.
> > People thought of me as a messiah for my simple plugin when I had only
> > learned about programming in SMod 2 days prior.
> >
> > Making a plugin to continue to cheat is way more steps involved than
> simply
> > typing an rcon command in console.
> >
> > Nothing will ever 100% stop cheaters, but it's silly not to even try to
> > slow them down.
> > If we're going to just toss our hands in the air and say it's pointless
> > because there will always be a workaround then why even bother having a
> VAC
> > system in place.
> >
> > On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose <[email protected]>
> wrote:
> >
> > > Yes, that was a given.
> > >
> > > After all, server plugins can remove the cheat flag just as readily as
> > the
> > > notify flag.
> > >
> > > On Tue, May 19, 2015 at 9:46 AM, AnAkkk <[email protected]> wrote:
> > >
> > > > That's pointless, someone could make a a plugin to remove the notify
> > > flag.
> > > > You should only trust servers that are hosted by leagues where no one
> > has
> > > > the rcon_password or any access to the machine. There are many other
> > > cvars
> > > > that can be modified the same way and be used to cheat.
> > > >
> > > > 2015-05-19 14:41 GMT+01:00 Ross Bemrose <[email protected]>:
> > > >
> > > > > Either way, tf_backstab_detection_method should probably be flagged
> > as
> > > > > Notify so that all players are told when its value changes.
> > > > >
> > > > > On Tue, May 19, 2015 at 9:13 AM, N-Gon <[email protected]>
> > > wrote:
> > > > >
> > > > > > Hey, while we're on the subject of exploits I wanted to bring
> > > something
> > > > > up.
> > > > > >
> > > > > > tf_backstab_detection_method
> > > > > >
> > > > > > Currently that cvar can be changed on the fly with just rcon
> > access.
> > > > > > It's not Cheat or Notify flagged.
> > > > > >
> > > > > > I've had reports from 3 different UGC Plat players who are highly
> > > > > > suspicious of other teams using this on a toggle to allow their
> > spies
> > > > > easy
> > > > > > facestabs when they need them.
> > > > > > Adding a flag to this command will not harm anyone and it will
> be a
> > > > load
> > > > > > off the minds of the Comp players who have no way of proving this
> > is
> > > > > being
> > > > > > done in official matches.
> > > > > >
> > > > > > I made a plugin that, among other things, flagged this thing is a
> > > > cheat.
> > > > > > It's a nice start but I can't force everyone to use my plugin.
> But
> > if
> > > > > Valve
> > > > > > were to change this I wouldn't have to :)
> > > > > >
> > > > > > -Miggy
> > > > > >
> > > > > > On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia <
> > > [email protected]
> > > > >
> > > > > > wrote:
> > > > > >
> > > > > > > "Fixed *crash* when getting a malformed KeyValues buffer"
> > > > > > >
> > > > > > > On Mon, May 18, 2015 at 10:11 PM, N-Gon <
> > [email protected]>
> > > > > > wrote:
> > > > > > >
> > > > > > > > Out of curiosity, what exactly did this do?
> > > > > > > >
> > > > > > > > On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson <
> > > > [email protected]
> > > > > >
> > > > > > > > wrote:
> > > > > > > >
> > > > > > > > > Now that this exploit is public knowledge, any idea when we
> > > will
> > > > > see
> > > > > > > > > the remaining mainline Source Games updated?
> > > > > > > > >
> > > > > > > > > Thanks,
> > > > > > > > > Kyle.
> > > > > > > > >
> > > > > > > > > On Mon, May 18, 2015 at 5:53 PM, Eric Smith <
> > > > > [email protected]
> > > > > > >
> > > > > > > > > wrote:
> > > > > > > > > > We've released an optional update for Team Fortress 2.
> > > > Dedicated
> > > > > > > > servers
> > > > > > > > > do not need to download the update but you can if you'd
> like.
> > > The
> > > > > > note
> > > > > > > > for
> > > > > > > > > the update is below. The updated version is 2771145.
> > > > > > > > > >
> > > > > > > > > > Thanks.
> > > > > > > > > >
> > > > > > > > > > -Eric
> > > > > > > > > >
> > > > > > > > > > -------------------------------
> > > > > > > > > >
> > > > > > > > > > - Fixed crash when getting a malformed KeyValues buffer
> > > (thanks
> > > > > to
> > > > > > > > > Nathaniel Theis for the report)
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > >
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> > > > >
> > > > >
> > > > > --
> > > > > Ross Bemrose
> > > > > _______________________________________________
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> > > >
> > >
> > >
> > >
> > > --
> > > Ross Bemrose
> > > _______________________________________________
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