I'd have to do some experiments in SourceMod to see what string
GetCurrentMap pulls back for workshop maps in TF2.  I expect the full map
path, but I want to verify that.  Also, I'd need to check if you can just
enter the map's basename in mapcycle files.

I have some code I wrote for MapChooser Extended (that never made it out of
beta builds) to deal with CS:GO Workshop maps.  However, it looks like the
naming format for Workshop maps is different between the two games.

Unfortunately, TF2 Workshop maps still aren't working on my plugin test
server for me to actually test anything dealing with them.



On Thu, Jun 4, 2015 at 3:41 PM, Bill <[email protected]> wrote:

> Do any of the map chooser plugins for Sourcemod support this format?
>
> On Thu, Jun 4, 2015 at 3:20 PM, ics <[email protected]> wrote:
>
> > If it works same way as in CSGO, you only need the map id to switch maps
> > manually from one to another. For example changelevel 454225330 or
> > changelevel 454225336 should do the trick.
> >
> > I haven't experimented yet but you should be able to put those map i'ds
> to
> > your servers maplist or mapcycle in order to swap to them or create a
> > cycle. Works differenly on CSGO though.
> >
> > -ics
> >
> > Gordon Reynolds kirjoitti:
> >
> >  I have figured out I can manually change the server to go to a workshop
> >> map
> >> using:
> >>
> >> `changelevel workshop/<map_name>/.ugc<mapID>`
> >>
> >> ex: changelevel workshop/pl_rainbowride_b7e.ugc454588202
> >>
> >> Is there any easier way, or will that be coming later in the workshop
> >> beta?
> >>
> >> On Thu, Jun 4, 2015 at 9:58 AM Gordon Reynolds <
> >> [email protected]>
> >> wrote:
> >>
> >>  I'm wondering how exactly the map workshop works for servers.
> >>>
> >>> Should I have to configure anything on my server to get them to work?
> >>>
> >>> Does this work like the CS:GO maps workshop in that people can just
> >>> "force" my server to play whatever workshop map they want?
> >>>
> >>> How do I select one of the workshop maps to play on?
> >>>
> >>> I haven't seen a whole lot of discussion here about the maps workshop
> and
> >>> the website is pretty light on technical details outside of the few
> >>> cvars.
> >>>
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-- 
Ross Bemrose
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