At the moment, it looks like only the full map path works. This is what I tried with glassworks:
tf_workshop_map_sync 454118349 [TF Workshop] Preparing map ID 454118349 [TF Workshop] Downloading map [TF Workshop] Map synced to local directory [ maps/workshop/cp_glassworks_rc6test.ugc454118349.bsp ] [TF Workshop] Successfully synced map to disk changelevel cp_glassworks CModelLoader::Map_IsValid: No such map 'maps/cp_glassworks.bsp' changelevel failed: cp_glassworks not found changelevel cp_glassworks_rc6test CModelLoader::Map_IsValid: No such map 'maps/cp_glassworks_rc6test.bsp' changelevel failed: cp_glassworks_rc6test not found changelevel cp_glassworks_rc6 CModelLoader::Map_IsValid: No such map 'maps/cp_glassworks_rc6.bsp' changelevel failed: cp_glassworks_rc6 not found changelevel cp_glassworks_rc6test.ugc454118349 CModelLoader::Map_IsValid: No such map 'maps/cp_glassworks_rc6test.ugc454118349.bsp' changelevel failed: cp_glassworks_rc6test.ugc454118349 not found changelevel 454118349 CModelLoader::Map_IsValid: No such map 'maps/454118349.bsp' changelevel failed: 454118349 not found changelevel workshop/cp_glassworks_rc6test.ugc454118349 The last one changed the level. On Thu, Jun 4, 2015 at 5:37 PM, Gordon Reynolds < [email protected]> wrote: > changelevel 454588202 > CModelLoader::Map_IsValid: No such map 'maps/454588202.bsp' > changelevel failed: 454588202 not found > > It does not appear as if you can just "changelevel ID", I'm forced to put > "changelevel workshop/pl_rainbowride_b7e.ugc454588202" in order to get it > to change. > > On Thu, Jun 4, 2015 at 1:25 PM Ross Bemrose <[email protected]> wrote: > > > I'd have to do some experiments in SourceMod to see what string > > GetCurrentMap pulls back for workshop maps in TF2. I expect the full map > > path, but I want to verify that. Also, I'd need to check if you can just > > enter the map's basename in mapcycle files. > > > > I have some code I wrote for MapChooser Extended (that never made it out > of > > beta builds) to deal with CS:GO Workshop maps. However, it looks like > the > > naming format for Workshop maps is different between the two games. > > > > Unfortunately, TF2 Workshop maps still aren't working on my plugin test > > server for me to actually test anything dealing with them. > > > > > > > > On Thu, Jun 4, 2015 at 3:41 PM, Bill <[email protected]> wrote: > > > > > Do any of the map chooser plugins for Sourcemod support this format? > > > > > > On Thu, Jun 4, 2015 at 3:20 PM, ics <[email protected]> wrote: > > > > > > > If it works same way as in CSGO, you only need the map id to switch > > maps > > > > manually from one to another. For example changelevel 454225330 or > > > > changelevel 454225336 should do the trick. > > > > > > > > I haven't experimented yet but you should be able to put those map > i'ds > > > to > > > > your servers maplist or mapcycle in order to swap to them or create a > > > > cycle. Works differenly on CSGO though. > > > > > > > > -ics > > > > > > > > Gordon Reynolds kirjoitti: > > > > > > > > I have figured out I can manually change the server to go to a > > workshop > > > >> map > > > >> using: > > > >> > > > >> `changelevel workshop/<map_name>/.ugc<mapID>` > > > >> > > > >> ex: changelevel workshop/pl_rainbowride_b7e.ugc454588202 > > > >> > > > >> Is there any easier way, or will that be coming later in the > workshop > > > >> beta? > > > >> > > > >> On Thu, Jun 4, 2015 at 9:58 AM Gordon Reynolds < > > > >> [email protected]> > > > >> wrote: > > > >> > > > >> I'm wondering how exactly the map workshop works for servers. > > > >>> > > > >>> Should I have to configure anything on my server to get them to > work? > > > >>> > > > >>> Does this work like the CS:GO maps workshop in that people can just > > > >>> "force" my server to play whatever workshop map they want? > > > >>> > > > >>> How do I select one of the workshop maps to play on? > > > >>> > > > >>> I haven't seen a whole lot of discussion here about the maps > workshop > > > and > > > >>> the website is pretty light on technical details outside of the few > > > >>> cvars. > > > >>> > > > >>> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >> please visit: > > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > >> > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > > > > > -- > > Ross Bemrose > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- Ross Bemrose _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

