Anyway, to get back to your question...

You should be able to put
workshop/cp_glassworks_rc6test.ugc454118349
into a mapcycle (or umc-mapcycke) for any of SourceMod's mapchoosers and
have it work.

Well, mostly work.  There are still a few places in the stock plugins that
assume the map name maxes out at 32, 64, or 65 characters.


On Thu, Jun 4, 2015 at 5:49 PM, Gordon Reynolds <
[email protected]> wrote:

> Yeah, people have been playing on it. I can change to the map no problem,
> just not using the method described earlier:
>
> tf_workshop_map_sync "454588202"
> [TF Workshop] Preparing map ID 454588202
> [TF Workshop] Downloading map
> [TF Workshop] Map synced to local directory [
> maps/workshop/pl_rainbowride_b7e.ugc454588202.bsp ]
> [TF Workshop] Successfully synced map to disk
> changelevel "454588202"
> CModelLoader::Map_IsValid:  No such map 'maps/454588202.bsp'
> changelevel failed: 454588202 not found
>
> ...
>
> changelevel workshop/pl_rainbowride_b7e.ugc454588202
> ---- Host_Changelevel ----
> L 06/04/2015 - 16:48:28: -------- Mapchange to
> workshop/pl_rainbowride_b7e.ugc454588202 --------
>
>
> On Thu, Jun 4, 2015 at 2:44 PM ics <[email protected]> wrote:
>
> > So you have the map already in the directory and tf_workshop_map_sync
> > 454588202 worked for you? Because if it doesn't exist, it will not be
> > found either.
> >
> > -ics
> >
> > Gordon Reynolds kirjoitti:
> > > changelevel 454588202
> > > CModelLoader::Map_IsValid:  No such map 'maps/454588202.bsp'
> > > changelevel failed: 454588202 not found
> > >
> > > It does not appear as if you can just "changelevel ID", I'm forced to
> put
> > > "changelevel workshop/pl_rainbowride_b7e.ugc454588202" in order to get
> it
> > > to change.
> > >
> > > On Thu, Jun 4, 2015 at 1:25 PM Ross Bemrose <[email protected]>
> wrote:
> > >
> > >> I'd have to do some experiments in SourceMod to see what string
> > >> GetCurrentMap pulls back for workshop maps in TF2.  I expect the full
> > map
> > >> path, but I want to verify that.  Also, I'd need to check if you can
> > just
> > >> enter the map's basename in mapcycle files.
> > >>
> > >> I have some code I wrote for MapChooser Extended (that never made it
> > out of
> > >> beta builds) to deal with CS:GO Workshop maps.  However, it looks like
> > the
> > >> naming format for Workshop maps is different between the two games.
> > >>
> > >> Unfortunately, TF2 Workshop maps still aren't working on my plugin
> test
> > >> server for me to actually test anything dealing with them.
> > >>
> > >>
> > >>
> > >> On Thu, Jun 4, 2015 at 3:41 PM, Bill <[email protected]> wrote:
> > >>
> > >>> Do any of the map chooser plugins for Sourcemod support this format?
> > >>>
> > >>> On Thu, Jun 4, 2015 at 3:20 PM, ics <[email protected]> wrote:
> > >>>
> > >>>> If it works same way as in CSGO, you only need the map id to switch
> > >> maps
> > >>>> manually from one to another. For example changelevel 454225330 or
> > >>>> changelevel 454225336 should do the trick.
> > >>>>
> > >>>> I haven't experimented yet but you should be able to put those map
> > i'ds
> > >>> to
> > >>>> your servers maplist or mapcycle in order to swap to them or create
> a
> > >>>> cycle. Works differenly on CSGO though.
> > >>>>
> > >>>> -ics
> > >>>>
> > >>>> Gordon Reynolds kirjoitti:
> > >>>>
> > >>>>   I have figured out I can manually change the server to go to a
> > >> workshop
> > >>>>> map
> > >>>>> using:
> > >>>>>
> > >>>>> `changelevel workshop/<map_name>/.ugc<mapID>`
> > >>>>>
> > >>>>> ex: changelevel workshop/pl_rainbowride_b7e.ugc454588202
> > >>>>>
> > >>>>> Is there any easier way, or will that be coming later in the
> workshop
> > >>>>> beta?
> > >>>>>
> > >>>>> On Thu, Jun 4, 2015 at 9:58 AM Gordon Reynolds <
> > >>>>> [email protected]>
> > >>>>> wrote:
> > >>>>>
> > >>>>>   I'm wondering how exactly the map workshop works for servers.
> > >>>>>> Should I have to configure anything on my server to get them to
> > work?
> > >>>>>>
> > >>>>>> Does this work like the CS:GO maps workshop in that people can
> just
> > >>>>>> "force" my server to play whatever workshop map they want?
> > >>>>>>
> > >>>>>> How do I select one of the workshop maps to play on?
> > >>>>>>
> > >>>>>> I haven't seen a whole lot of discussion here about the maps
> > workshop
> > >>> and
> > >>>>>> the website is pretty light on technical details outside of the
> few
> > >>>>>> cvars.
> > >>>>>>
> > >>>>>>   _______________________________________________
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> > archives,
> > >>>>> please visit:
> > >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >>>>>
> > >>>>
> > >>>> _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>>> please visit:
> > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >>>>
> > >>> _______________________________________________
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> archives,
> > >>> please visit:
> > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >>>
> > >>
> > >>
> > >> --
> > >> Ross Bemrose
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >>
> > > _______________________________________________
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> >
> >
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> > please visit:
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> >
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>



-- 
Ross Bemrose
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