changelevel 454588202
CModelLoader::Map_IsValid:  No such map 'maps/454588202.bsp'
changelevel failed: 454588202 not found

It does not appear as if you can just "changelevel ID", I'm forced to put
"changelevel workshop/pl_rainbowride_b7e.ugc454588202" in order to get it
to change.

On Thu, Jun 4, 2015 at 1:25 PM Ross Bemrose <[email protected]> wrote:

> I'd have to do some experiments in SourceMod to see what string
> GetCurrentMap pulls back for workshop maps in TF2.  I expect the full map
> path, but I want to verify that.  Also, I'd need to check if you can just
> enter the map's basename in mapcycle files.
>
> I have some code I wrote for MapChooser Extended (that never made it out of
> beta builds) to deal with CS:GO Workshop maps.  However, it looks like the
> naming format for Workshop maps is different between the two games.
>
> Unfortunately, TF2 Workshop maps still aren't working on my plugin test
> server for me to actually test anything dealing with them.
>
>
>
> On Thu, Jun 4, 2015 at 3:41 PM, Bill <[email protected]> wrote:
>
> > Do any of the map chooser plugins for Sourcemod support this format?
> >
> > On Thu, Jun 4, 2015 at 3:20 PM, ics <[email protected]> wrote:
> >
> > > If it works same way as in CSGO, you only need the map id to switch
> maps
> > > manually from one to another. For example changelevel 454225330 or
> > > changelevel 454225336 should do the trick.
> > >
> > > I haven't experimented yet but you should be able to put those map i'ds
> > to
> > > your servers maplist or mapcycle in order to swap to them or create a
> > > cycle. Works differenly on CSGO though.
> > >
> > > -ics
> > >
> > > Gordon Reynolds kirjoitti:
> > >
> > >  I have figured out I can manually change the server to go to a
> workshop
> > >> map
> > >> using:
> > >>
> > >> `changelevel workshop/<map_name>/.ugc<mapID>`
> > >>
> > >> ex: changelevel workshop/pl_rainbowride_b7e.ugc454588202
> > >>
> > >> Is there any easier way, or will that be coming later in the workshop
> > >> beta?
> > >>
> > >> On Thu, Jun 4, 2015 at 9:58 AM Gordon Reynolds <
> > >> [email protected]>
> > >> wrote:
> > >>
> > >>  I'm wondering how exactly the map workshop works for servers.
> > >>>
> > >>> Should I have to configure anything on my server to get them to work?
> > >>>
> > >>> Does this work like the CS:GO maps workshop in that people can just
> > >>> "force" my server to play whatever workshop map they want?
> > >>>
> > >>> How do I select one of the workshop maps to play on?
> > >>>
> > >>> I haven't seen a whole lot of discussion here about the maps workshop
> > and
> > >>> the website is pretty light on technical details outside of the few
> > >>> cvars.
> > >>>
> > >>>  _______________________________________________
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> > >>
> > >
> > >
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>
>
>
> --
> Ross Bemrose
> _______________________________________________
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