Yeah, people have been playing on it. I can change to the map no problem,
just not using the method described earlier:

tf_workshop_map_sync "454588202"
[TF Workshop] Preparing map ID 454588202
[TF Workshop] Downloading map
[TF Workshop] Map synced to local directory [
maps/workshop/pl_rainbowride_b7e.ugc454588202.bsp ]
[TF Workshop] Successfully synced map to disk
changelevel "454588202"
CModelLoader::Map_IsValid:  No such map 'maps/454588202.bsp'
changelevel failed: 454588202 not found

...

changelevel workshop/pl_rainbowride_b7e.ugc454588202
---- Host_Changelevel ----
L 06/04/2015 - 16:48:28: -------- Mapchange to
workshop/pl_rainbowride_b7e.ugc454588202 --------


On Thu, Jun 4, 2015 at 2:44 PM ics <[email protected]> wrote:

> So you have the map already in the directory and tf_workshop_map_sync
> 454588202 worked for you? Because if it doesn't exist, it will not be
> found either.
>
> -ics
>
> Gordon Reynolds kirjoitti:
> > changelevel 454588202
> > CModelLoader::Map_IsValid:  No such map 'maps/454588202.bsp'
> > changelevel failed: 454588202 not found
> >
> > It does not appear as if you can just "changelevel ID", I'm forced to put
> > "changelevel workshop/pl_rainbowride_b7e.ugc454588202" in order to get it
> > to change.
> >
> > On Thu, Jun 4, 2015 at 1:25 PM Ross Bemrose <[email protected]> wrote:
> >
> >> I'd have to do some experiments in SourceMod to see what string
> >> GetCurrentMap pulls back for workshop maps in TF2.  I expect the full
> map
> >> path, but I want to verify that.  Also, I'd need to check if you can
> just
> >> enter the map's basename in mapcycle files.
> >>
> >> I have some code I wrote for MapChooser Extended (that never made it
> out of
> >> beta builds) to deal with CS:GO Workshop maps.  However, it looks like
> the
> >> naming format for Workshop maps is different between the two games.
> >>
> >> Unfortunately, TF2 Workshop maps still aren't working on my plugin test
> >> server for me to actually test anything dealing with them.
> >>
> >>
> >>
> >> On Thu, Jun 4, 2015 at 3:41 PM, Bill <[email protected]> wrote:
> >>
> >>> Do any of the map chooser plugins for Sourcemod support this format?
> >>>
> >>> On Thu, Jun 4, 2015 at 3:20 PM, ics <[email protected]> wrote:
> >>>
> >>>> If it works same way as in CSGO, you only need the map id to switch
> >> maps
> >>>> manually from one to another. For example changelevel 454225330 or
> >>>> changelevel 454225336 should do the trick.
> >>>>
> >>>> I haven't experimented yet but you should be able to put those map
> i'ds
> >>> to
> >>>> your servers maplist or mapcycle in order to swap to them or create a
> >>>> cycle. Works differenly on CSGO though.
> >>>>
> >>>> -ics
> >>>>
> >>>> Gordon Reynolds kirjoitti:
> >>>>
> >>>>   I have figured out I can manually change the server to go to a
> >> workshop
> >>>>> map
> >>>>> using:
> >>>>>
> >>>>> `changelevel workshop/<map_name>/.ugc<mapID>`
> >>>>>
> >>>>> ex: changelevel workshop/pl_rainbowride_b7e.ugc454588202
> >>>>>
> >>>>> Is there any easier way, or will that be coming later in the workshop
> >>>>> beta?
> >>>>>
> >>>>> On Thu, Jun 4, 2015 at 9:58 AM Gordon Reynolds <
> >>>>> [email protected]>
> >>>>> wrote:
> >>>>>
> >>>>>   I'm wondering how exactly the map workshop works for servers.
> >>>>>> Should I have to configure anything on my server to get them to
> work?
> >>>>>>
> >>>>>> Does this work like the CS:GO maps workshop in that people can just
> >>>>>> "force" my server to play whatever workshop map they want?
> >>>>>>
> >>>>>> How do I select one of the workshop maps to play on?
> >>>>>>
> >>>>>> I haven't seen a whole lot of discussion here about the maps
> workshop
> >>> and
> >>>>>> the website is pretty light on technical details outside of the few
> >>>>>> cvars.
> >>>>>>
> >>>>>>   _______________________________________________
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> >>>>> please visit:
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> >>>>>
> >>>>
> >>>> _______________________________________________
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> >>>> please visit:
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> >>>>
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> >>>
> >>
> >>
> >> --
> >> Ross Bemrose
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
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>
>
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