protip: this is a mapping mailing list, not 3d hardware. On Fri, Jun 5, 2009 at 9:57 AM, Nathan West <[email protected]> wrote:
> I would say make one camera the main and one the slave, then have them both > target the crosshair of the main. That way, your own eyes do all the fast > scanning and focusing themselves, just using the 2 screens as central > viewports. The bigger issue is how to get 1 screen on each eye; nvidia is > doing a lot of work with that right now. > > On Fri, Jun 5, 2009 at 8:16 AM, Alfonso Arbona <[email protected]> wrote: > > > There's also a problem with 2 cameras... How would the game know where > > are your eyes pointing at? > > The thing is, that you can know how far is an object because both eyes > > have to point to the same object. Our eyes are separated so they need a > > different angle to point that object and that angle is used to calculate > > de distance. My point is that how could some glases or simmilar know > > where your eyes want to focus? Maybe using some kind of tracking system, > > but that would bring another problem: eyes scan the enviroment by moving > > really fast over what we see, and that can be also very difficult to > > implement on a videogame. > > However I'd love to play garry's mod in real 3D ^^ damn proyections of a > > 3d world to a 2d screen!! > > > > And, its not really related, but i saw in Discovery Channel (Yea, they > > still make some good programs, but 1 over 100) that a woman, that had a > > car accident and lost her eyes, had a surgery where she got implanted > > some electrodes inside her brain so that when a computer, conected to > > that electrodes, sent a signal she could see some kind of light or flash > > on a determinated spot. They conected everything to a camera and she > > could see some objects as lights moving... > > Maybe, in a not-so-far future we can play video games directly on our > > brains :) > > > > > > I dont know if I actually said what i tryied to say xD, my english is > > getting worse... sorry :-s > > > > -Alfonso > > > > Jeff Moghadam escribió: > > > You guys should move this to hlmodders, theres probably someone there > who > > > can contribute more to this. > > > > > > On Thu, Jun 4, 2009 at 7:20 PM, John Sheu <[email protected]> wrote: > > > > > > > > >> 2009/6/4 tom <[email protected]> > > >> > > >> > > >>> I'm beginning to see that the problem is not just how to get 3D > vision > > >>> signal from the game.. it's how you are going to view it. > > >>> > > >> Precisely. That's where you need the specialized hardware; offset > > >> rendering > > >> using two camera viewpoints, for stereoscopic views, is almost > trivial, > > >> especially in the case of the Source SDK where you have such extensive > > SDK > > >> access. > > >> > > >> -John Sheu > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > > >> > > >> > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
