protip: this is a mapping mailing list, not 3d hardware.

On Fri, Jun 5, 2009 at 9:57 AM, Nathan West <[email protected]> wrote:

> I would say make one camera the main and one the slave, then have them both
> target the crosshair of the main. That way, your own eyes do all the fast
> scanning and focusing themselves, just using the 2 screens as central
> viewports. The bigger issue is how to get 1 screen on each eye; nvidia is
> doing a lot of work with that right now.
>
> On Fri, Jun 5, 2009 at 8:16 AM, Alfonso Arbona <[email protected]> wrote:
>
> > There's also a problem with 2 cameras... How would the game know where
> > are your eyes pointing at?
> > The thing is, that you can know how far is an object because both eyes
> > have to point to the same object. Our eyes are separated so they need a
> > different angle to point that object and that angle is used to calculate
> > de distance. My point is that how could some glases or simmilar know
> > where your eyes want to focus? Maybe using some kind of tracking system,
> > but that would bring another problem: eyes scan the enviroment by moving
> > really fast over what we see, and that can be also very difficult to
> > implement on a videogame.
> > However I'd love to play garry's mod in real 3D ^^ damn proyections of a
> > 3d world to a 2d screen!!
> >
> > And, its not really related, but i saw in Discovery Channel (Yea, they
> > still make some good programs, but 1 over 100) that a woman, that had a
> > car accident and lost her eyes, had a surgery where she got implanted
> > some electrodes inside her brain so that when a computer, conected to
> > that electrodes, sent a signal she could see some kind of light or flash
> > on a determinated spot. They conected everything to a camera and she
> > could see some objects as lights moving...
> > Maybe, in a not-so-far future we can play video games directly on our
> > brains :)
> >
> >
> > I dont know if I actually said what i tryied to say xD, my english is
> > getting worse... sorry :-s
> >
> > -Alfonso
> >
> > Jeff Moghadam escribió:
> > > You guys should move this to hlmodders, theres probably someone there
> who
> > > can contribute more to this.
> > >
> > > On Thu, Jun 4, 2009 at 7:20 PM, John Sheu <[email protected]> wrote:
> > >
> > >
> > >> 2009/6/4 tom <[email protected]>
> > >>
> > >>
> > >>> I'm beginning  to see that the problem is not just how to get 3D
> vision
> > >>> signal from the game..  it's how you are going to view it.
> > >>>
> > >> Precisely.  That's where you need the specialized hardware; offset
> > >> rendering
> > >> using two camera viewpoints, for stereoscopic views, is almost
> trivial,
> > >> especially in the case of the Source SDK where you have such extensive
> > SDK
> > >> access.
> > >>
> > >> -John Sheu
> > >> _______________________________________________
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> > >
> > >
> >
> >
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