I guess if you wanted to make a mod, that would set 2 cameras, one at the
regular cam position, then another slightly to the right.. The left side of
the screen shows the right cam view, and the right side of the screen shows
the left cam view. Then, the user crosses their eyes and sees crystal clear
3D, no extra components required. HL2 in "cross-eyed" 3d would be amazing.

p.s if you dont know what im talking about, here is an example in crysis:
http://mtbs3d.com/gallery/albums/userpics/10002/Crysis_%230053.jpg

Like that, except split it like it were a vertical split screen game. That'd
be awesome.

-Jeff

On Wed, Jun 3, 2009 at 8:54 PM, tom <[email protected]> wrote:

> Thank you all for your reply.....   I'm not too sure if the red vs blue
> glasses is what I was envisioning ...  I am more in line of two separate
> views for each eye...  But maybe I need to learn more on what is
> available...
>
>
> John Sheu wrote:
> > I'd think that it would be possible in CViewRender (it's been a long
> time, I
> > forget what classes exactly) with VBlank on, by manually rendering
> shifted
> > camera viewpoints every other frame.
> >
> > Doing this manually would also let you offset HUD elements properly to
> get a
> > proper "floating in front of the scene" feel.
> >
> > -John Sheu
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlmappers
> >
> >
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlmappers
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers

Reply via email to