2009/6/4 tom <[email protected]>

> I'm beginning  to see that the problem is not just how to get 3D vision
> signal from the game..  it's how you are going to view it.


Precisely.  That's where you need the specialized hardware; offset rendering
using two camera viewpoints, for stereoscopic views, is almost trivial,
especially in the case of the Source SDK where you have such extensive SDK
access.

-John Sheu
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