2009/6/4 tom <[email protected]> > I'm beginning to see that the problem is not just how to get 3D vision > signal from the game.. it's how you are going to view it.
Precisely. That's where you need the specialized hardware; offset rendering using two camera viewpoints, for stereoscopic views, is almost trivial, especially in the case of the Source SDK where you have such extensive SDK access. -John Sheu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
