Thank you all for your reply..... I'm not too sure if the red vs blue glasses is what I was envisioning ... I am more in line of two separate views for each eye... But maybe I need to learn more on what is available...
John Sheu wrote: > I'd think that it would be possible in CViewRender (it's been a long time, I > forget what classes exactly) with VBlank on, by manually rendering shifted > camera viewpoints every other frame. > > Doing this manually would also let you offset HUD elements properly to get a > proper "floating in front of the scene" feel. > > -John Sheu > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
