Thank you all for your reply.....   I'm not too sure if the red vs blue 
glasses is what I was envisioning ...  I am more in line of two separate 
views for each eye...  But maybe I need to learn more on what is 
available...


John Sheu wrote:
> I'd think that it would be possible in CViewRender (it's been a long time, I
> forget what classes exactly) with VBlank on, by manually rendering shifted
> camera viewpoints every other frame.
>
> Doing this manually would also let you offset HUD elements properly to get a
> proper "floating in front of the scene" feel.
>
> -John Sheu
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