I'd think that it would be possible in CViewRender (it's been a long time, I forget what classes exactly) with VBlank on, by manually rendering shifted camera viewpoints every other frame.
Doing this manually would also let you offset HUD elements properly to get a proper "floating in front of the scene" feel. -John Sheu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
