Thanks!! It was exactly that. I've tried with a 6000x3000 tif file ;-)

really amazing options. This project is really good. Well done Tome!

Sergi

On 12 oct, 13:35, "Harry van der Wolf" <[EMAIL PROTECTED]> wrote:
> Did you try with images < 2048x1024 like mentioned in the previous posts?
> Currently the viewer can only handle relatively small image sizes.
>
> Harry
>
> 2008/10/12 sergi34 <[EMAIL PROTECTED]>
>
>
>
> > How can I install OpenGL 2.0 on my system?
>
> > I have ubuntu hardy 8.04. I've compiled pvQt from svn and everything
> > ok, but when I load an equirectangular image, I only got a white
> > screen, but no panorama.
> > I suppose it could be I don't have opengl 2.
>
> > thanks,
> > Sergi
>
> > On Oct 10, 10:15 pm, Tom Sharpless <[EMAIL PROTECTED]> wrote:
> > > Another panorama viewer?  Well, yes, I think some of you might be
> > > interested in this one.  It began as an exercise  for learning Qt and
> > > OpenGL, which I hoped might produce a useful viewer for Linux.  But it
> > > works so well (on the right hardware) that I've decided to release it
> > > to the world (https://sourceforge.net/projects/pvqt/).
>
> > > pvQt uses the advanced texture mapping capabilities of  OpenGL version
> > > 2.0 or better, to generate true 3D views: the panorama is projected on
> > > a cylinder or sphere, whose interior is seen in perspective from a
> > > movable point of view.  That makes it possible to rotate the view in
> > > all 3 dimensions (yaw, pitch, and roll) and to change the perspective
> > > continuously from rectilinear (when the eye is at the center) through
> > > increasingly "fisheye-like" views, out to a "super fisheye" that can
> > > show almost 288 degrees of the panosphere.
>
> > > At present pvQt only knows how to display spherical panoramas, in
> > > equirectangular or cubic formats (including cubic QTVRs).  But it is
> > > designed to handle all the common pano formats and show "flat" photos
> > > too.  It has a few glitches, the worst of which is that it can't tell
> > > whether it is running on an OpenGL implementation that actually
> > > supports it -- if not, it just shows all white images.
>
> > > Building pvQt requires the Qt development framework, which is huge but
> > > reliable and easy to use, and zlib, which is tiny and ubiquitous.
> > > There  is a prebuilt win32 (MinGW) executable on SF, along with the
> > > needed MinGW and Qt DLLs.  It is in a self extractor that only runs on
> > > Windows, but soon there will be a source tar too.  And you can check
> > > out the source tree with "svn cohttps://
> > pvqt.svn.sourceforge.net/svnroot/pvqt
> > > pvqt ".
>
> > > Cheers, Tom
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