Hi Harry Not a bit upset. Thanks for your research.
If you can find out the 'official' OGL capabilities of your machine (version level, max_texture, video RAM size,...) I'd be most interested. Does Apple now use the same kinds of display adapters as are found on PC's? Regards, Tom On Oct 11, 3:51 pm, "Harry van der Wolf" <[EMAIL PROTECTED]> wrote: > Hi Tom, > > I might sound a bit negative (when I read my mail in retrospective), but I > didn't mean it that way. I think you made a very nice viewer. > Sorry if I upset you. > > Harry > > 2008/10/11 Harry van der Wolf <[EMAIL PROTECTED]> > > > Hi Tom, > > > It's not only a power of 2 issue. > > Yuvals hugin_6aroundtilted_testcase is a perfect power of 2 example. The > > size is 7726 × 3863 pixels, which turns out to be way too big. I had to go > > down to 2048x1024 (209752 pixels). The 3072x1536 (4718592 pixels) was too > > big already as well as the 2560x1280. I did not further test, but it looks > > like it can't display images bigger than (slightly over?) 2048x1024. > > > pvQt also displays my downsized eqr's which are absolutely not a power of 2 > > ratio. However, they are heavily distorted. > > > Harry > > > 2008/10/11 Tom Sharpless <[EMAIL PROTECTED]> > > >> Hi again Harry > > >> At present pvQt only displays 360 x 180 degree panos correctly. > > >> I guess small_eqr.tiff works because it is 1024 x 512. Before version > >> 2.0, OGL would only accept texture images having power of 2 > >> dimensions. I haven't had any trouble with Qt not being able to read > >> image files. Please try resizing/padding some of your eqrs to power- > >> of 2 sizes and see if pvQt displays them, and at what size it starts > >> to fail. Similarly for cubic image sets too, if you have the time. > > >> Regards, Tom > > >> On Oct 11, 2:35 pm, "Harry van der Wolf" <[EMAIL PROTECTED]> wrote: > >> > Hi Tom, > > >> > I wanted to send you a patch, but you mention that you build against > >> QT3. I > >> > have QT 4.4.1 on my system as I need that to build Avidemux (which I > >> > maintain for OSX). The "qmake pvQt.pro" modified an enormous lot > >> resulting > >> > in a 28Kb patch file which might not run at all on your system. So I > >> copy > >> > the minor changes I needed to make in this mail. It's only the top of > >> > pvQtView.cpp > > >> > /* pvQtView.cpp for freepvQt 08Sep2008 TKS > >> > */ > >> > #include "pvQtView.h" > >> > #include <QtOpenGL/QtOpenGL> > >> > #ifdef __APPLE__ > >> > #include "glext.h" > >> > #include "glu.h" > >> > #else > >> > #include <GL/glext.h> > >> > #include <GL/glut.h> > >> > #endif > >> > #include <cmath> > > >> > Later on we might include the XCode project into the svn. > > >> > Does your viewer only work on 360x180 images? The small_eqr.tiff work. > >> My > >> > partial eqr's and full 360 eqr's don't work but neither of them is a 180 > >> > degree eqr. > >> > I tried pvQT on Yuval's "hugin_6aroundtilted_testcase". I know I > >> violate > >> > the license as Yuval clearly states "You are herewith granted the > >> license to > >> > use these images solely forthe purpose of testing hugin. Other use > >> > explicitly forbidden." I just took my chances and used an eqr with pcqt > >> ;-) > >> > I can't get this one to work either: not as jpg and not as tiff > >> (compression > >> > none, lzw and packbits). What's the difference with your small_eqr.tiff? > > >> > Harry > > >> > 2008/10/11 Tom Sharpless <[EMAIL PROTECTED]> > > >> > > Hey thanks Harry > > >> > > Good to hear that you got pvQt to build on OSX (I knew you would, > >> > > though :>). > > >> > > I'm still pretty new to OpenGL, so I can't say why it may or may not > >> > > work in a given instance. What I do know is that OpenGL's policy is > >> > > to do as much as it can and fail gracefully when it can't. > > >> > > Maybe I will make an OGL 1.5 compatibility patch, because a lot of > >> > > machines at that level could actually show useful (if not magnificent) > >> > > pictures. I believe it is mainly a matter of forcing the texture > >> > > images to have power-of-two dimensions. > > >> > > Cheers, Tom > > >> > > On Oct 11, 11:12 am, "Harry van der Wolf" <[EMAIL PROTECTED]> wrote: > >> > > > Hi Tom, > > >> > > > I did the "qmake pvQt.pro" which created an XCode project. I could > >> open > >> > > this > >> > > > in XCode and compile. I needed to patch "some things" and now it > >> compiles > >> > > > fine. I'll work out the patch and send it to you. > >> > > > The problem is that if I open the OutsideSionHillCampus.move I only > >> get a > >> > > > white screen. Does this also mean that my OpenGL.framework on OSX is > >> too > >> > > > low? > >> > > > the small_eqr.tiff does display and works fine. I'll test the others > >> > > > tonight. > > >> > > > Hoi, > >> > > > Harry > > >> > > > 2008/10/11 Tom Sharpless <[EMAIL PROTECTED]> > > >> > > > > Hi Harry, > > >> > > > > You are the OSX expert, I'm an ignoramus. All I can say is it > >> builds > >> > > > > just like any Qt app, so I'd poke around Trolltech.com and the Qt > >> > > > > sites for more info. > > >> > > > > Cheers > > >> > > > > On Oct 11, 7:59 am, "Harry van der Wolf" <[EMAIL PROTECTED]> > >> wrote: > >> > > > > > 2008/10/11 Tim Nugent <[EMAIL PROTECTED]> > > >> > > > > > > Any tips on building in Ubuntu? > > >> > > > > > Or on MacOSX ? > > >> > > > > > Harry --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~---
