Thanks, Bob; thanks, Harry; thanks, Bruno

It has become clear that I don't know enough about OpenGL.  So I'm
going to stop pretending to answer questions about all this and start
learning something.

First I'll put some code in pvQtView to probe the OGL capabilities,
make power-of-2 textures where required, and use the "proxy texture"
method to find the real size limit for each picture.  Then I'll read
some more books, ask some more questions, and test things on my
various older machines.

Cheers, Tom

On Oct 12, 6:01 am, Bruno Postle <[EMAIL PROTECTED]> wrote:
> On Sat 11-Oct-2008 at 11:56 -0700, Tom Sharpless wrote:
>
>
>
> >Thanks for the header file patch, I'll apply it tonight.  At which
> >time I also hope to add some basic checks of OpenGL capabilities.
>
> Hi Tom, not sure how useful this is, but both enblend and (now)
> hugin use 'glew' to figure out the opengl capabilities of the
> system:
>
> http://glew.sourceforge.net/
>
> --
> Bruno
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