Hi,

Peter Gawthrop wrote:
> Hi David,
> 
>  just to add my thoughts.
> 
>   1. I use --wExposure=1 --wSaturation=0 --wContrast=0 with enfuse to
>      minimise haloes.

same haloes :-(

custom parameters: http://trekie.sinister.cz/enfuse3.jpg
default: http://trekie.sinister.cz/enfuse4.jpg

I cannot help myself but default looks bit better.

>   2. Although I am a fan of enfuse (see "Image Blending with enfuse"
>      at http://www.lightspacewater.net/Tutorials/) there are times
>      when tonemapping works better.
> 
>      http://viewat.org/?hd=1&i=en&id_aut=139&id_pn=3210&sec=pn shows a
>      panorama composed of images preblended with enfuse from 6 2-stop
>      exposure bracketed jpegs --  parameters as in 1.

That looks really nice

>      http://viewat.org/?hd=1&i=en&id_aut=139&id_pn=3226&sec=pn uses
>      the same inmages merged to hdr with Debvec's hdrmerge and Erik
>      Reinhard's tm_photographic. 

Is tm_photographic included in pfstmo? Or where can I find it?

Regards,

D. Brodsky

> 
> Peter Gawthrop
> [email protected]
> http://www.lightspacewater.net
> 
> 
>   
> 
> From: David Brodsky <[email protected]>
> Subject: [hugin-ptx] Re: HDR post processing.
> Date: Sat, 14 Feb 2009 10:36:57 +0100
> 
>> Hi,
>>
>> Erik Krause wrote:
>>> D. Beynon wrote:
>>>
>>>> I have been spending some of my free time over the last few months
>>>> working on a command line based HDRI processing/tone mapping toolkit
>>> Is there really anyone using HDR tonemapping to get a viewable panorama 
>>> after there was enfuse? I see the necessity of HDR merging to get 
>>> panoramas for image based lighting, but I never saw a result of HDR 
>>> tonemapping (whatever algorithm) that surpasses an enfused result in 
>>> terms of natural appearance except maybe after long tweaking.
>> That may be true, but enfuse introduces "flare" around objects with sky
>> as a background. I've made quick preview that can be visible on
>> http://trekie.sinister.cz/enfuse.jpg and
>> http://trekie.sinister.cz/enfuse2.jpg (higher contrast). I've labelled
>> parts of the image (source exp, enfuse and tonemap) and marked areas on
>> which this effect can be seen.
>>
>> The tonemap part is just for comparison, I haven't tweaked it much. I
>> don't like answering questions like: "Why does this building shines?"
>>
>> Is there an easy way to get rid of this effect?
>>
>> Regards,
>>
>> David Brodsky
>>
>> >>
>>
>> ______________________________________________        
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