Tom Sharpless wrote:
> Roger is right on.  Moving blending (or rather, the masking and seam
> placement that control it) to the "input" side would make it a lot
> easier to make panos of lively scenes.  The fast preview would be the
> right UI for this.

masking  is not only about seam placement. masking is first and foremost 
about artistic choice. The mistake you are making is to think of the 
scene as a static one, with no change during the time between frames.


> I think "doing make right" should be a priority for the very next
> release, let's not wait for GUI 2.  That means intelligent re-use of
> intermediate files, status reporting, and a foolproof "clean"
> operation.

It should be a priority, no doubt. It will be one for the next release 
after the feature is ready. Things move forward in parallel and what is 
ready gets in to the next release. Patches are always welcome.


> panosphere is really the "canonical panorama" and should be the frame
> of reference for all editing

Disagree strongly. Editing the zenith or nadir of a panosphere is a 
nightmare; For linear panoramas the sphere is too limiting as well.

As an artist, I don't want to be framed in any reference other than 3D 
space. Everything else is an artificial limitation that will fall, 
sooner or later.

To me, reducing the number of projections at the end of the input 
process would be a regression.

Yuv

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