Thijs van severen wrote:
2012/9/25 Sebastian Moors <[email protected] <mailto:[email protected]>>
[email protected] <mailto:[email protected]> wrote:
> Am Tue, 25 Sep 2012 12:36:55 +0200
> schrieb Thijs van severen <[email protected]
<mailto:[email protected]>>:
>
> hi all,
> at first, sebastian will create a midi note input map since
several time. currently i am
> not informed about the status of the implementation. if this is
done probably we have no
> problems with gm mapping.
>
> if such a mapping exist it would be cool to save input mapping
in song files and in
> drumkits. so it is possible to create drumkits with a defined
midi mapping and also a
> song can override mappings if necessary.
I've paused the work on the mapping stuff when i started my master
thesis.. i suppose that i can work on it again in some weeks and
that it
will be included in 0.9.7.
- Sebastian
hi Sebastian,
i do like the midi mapping option, but i cant help thinking that maybe
the root cause should be fixed : make the drumkits GMcompliant
being able to reconfigure the mapping is really great (especially for
kits that are no 'real' drumkits and that you will never be able to
fit into a GMcompliant form anyway), but if we would have true
GMcompliant drumkits that also means that you can create a pattern,
and load any of the other GMcompliant drumkits and the pattern will
still be OK
if you 'fix' a drumkit by remapping midi you still wont be able to
load another kit without 'breaking' the pattern (if you understand
what i mean)
Hi Thijz,
sure, the midi-mapping (better: "midi-input mapping") does not cover
this case, and it was never meant to do this. The mappings are useful if
you want to use the same drumkit with different input controllers or if
you to map the incoming midi notes from a GMKit-compatible sequencer.
- Sebastian
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