2012/9/25 Sebastian Moors <[email protected]>

>  Thijs van severen wrote:
>
>
>
> 2012/9/25 Sebastian Moors <[email protected]>
>
>> [email protected] wrote:
>> > Am Tue, 25 Sep 2012 12:36:55 +0200
>> > schrieb Thijs van severen <[email protected]>:
>> >
>> > hi all,
>> > at first, sebastian will create a midi note input map since several
>> time. currently i am
>> > not informed about the status of the implementation. if this is done
>> probably we have no
>> > problems with gm mapping.
>> >
>> > if such a mapping exist it would be cool to save input mapping in song
>> files and in
>> > drumkits. so it is possible to create drumkits with a defined midi
>> mapping and also a
>> > song can override mappings if necessary.
>>  I've paused the work on the mapping stuff when i started my master
>> thesis.. i suppose that i can work on it again in some weeks and that it
>> will be included in 0.9.7.
>> - Sebastian
>>
>
>  hi Sebastian,
> i do like the midi mapping option, but i cant help thinking that maybe the
> root cause should be fixed : make the drumkits GMcompliant
> being able to reconfigure the mapping is really great (especially for kits
> that are no 'real' drumkits and that you will never be able to fit into a
> GMcompliant form anyway), but if we would have true GMcompliant drumkits
> that also means that you can create a pattern, and load any of the other
> GMcompliant drumkits and the pattern will still be OK
>
>  if you 'fix' a drumkit by remapping midi you still wont be able to load
> another kit without 'breaking' the pattern (if you understand what i mean)
>
>  Hi Thijz,
>
> sure, the midi-mapping (better: "midi-input mapping") does not cover this
> case, and it was never meant to do this. The mappings are useful if you
> want to use the same drumkit with different input controllers or if you to
> map the incoming midi notes from a GMKit-compatible sequencer.
>
>
ok,
so that means that there are actually 3 things to be done to make H2 fully
GM compliant + configurable :
- Wolke's patch
- your MIDI input mapping
- recreate drumkits to make them GM compliant

i'll look into the recreation of the drumkits and see if i can automate
this a little bit (should be doable by adding some extra functionality to
the py script i already have)

sounds like a plan !

grtz
Thijs



>  - Sebastian
>
>
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