When I turned it on, WoW looked a bit blurry. I forget if I turned on both
compression options or not.

Incase you didn't know, these settings only affect OpenGL applications.

On Thu, Jan 29, 2009 at 9:02 AM, Rage <[email protected]> wrote:

>
> same, so i should turn on compression features?
>
>
>
> On Jan 28, 10:12 pm, Espionage724 <[email protected]> wrote:
> > Ansynchronous Flip (Off, On)
> > Triple Buffering (Default, Off, On)
> > Flipping Policy (Flip, Blit)
> > Depth Buffer Bit Depth (Default, 16 Bit Depth Buffer, 24 Bit Depth
> > Buffer)
> > Force S3TC Texture Compression (Off, On)
> > Force FXT1 Texture Compression (Off, On)
> > Driver Memory Footprint (Normal, Low, High)
> > Texture Color Depth (Desktop Color Depth, 16 Bits per Texel, 32 Bits
> > per Texel)
> > Anisotropic Filtering (Application Controlled, Off, On)
> >
> > That's what mine has.
> >
>


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