When I turned it on, WoW looked a bit blurry. I forget if I turned on both compression options or not.
Incase you didn't know, these settings only affect OpenGL applications. On Thu, Jan 29, 2009 at 9:02 AM, Rage <[email protected]> wrote: > > same, so i should turn on compression features? > > > > On Jan 28, 10:12 pm, Espionage724 <[email protected]> wrote: > > Ansynchronous Flip (Off, On) > > Triple Buffering (Default, Off, On) > > Flipping Policy (Flip, Blit) > > Depth Buffer Bit Depth (Default, 16 Bit Depth Buffer, 24 Bit Depth > > Buffer) > > Force S3TC Texture Compression (Off, On) > > Force FXT1 Texture Compression (Off, On) > > Driver Memory Footprint (Normal, Low, High) > > Texture Color Depth (Desktop Color Depth, 16 Bits per Texel, 32 Bits > > per Texel) > > Anisotropic Filtering (Application Controlled, Off, On) > > > > That's what mine has. > > > -- Espionage724 Has A Signature... --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "INTEL 9XX Gaming" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/intel9x-gaming?hl=en -~----------~----~----~----~------~----~------~--~---
