and why does 32bits/texel for textures increase performance?

On 29 Sty, 15:41, MAD_BEAST <[email protected]> wrote:
> yeah Espion is right this only affects OPEN GL, and Thank you very
> much for the info bro :) thanks for  posting this HOOOAH!
> For MAXIMUM performance use this... but if it look so ulgy turn of
> compress txtures
>
> Ansynchronous Flip (Off)
> Triple Buffering (Off)
> Flipping Policy (Blit)
> Depth Buffer Bit Depth (24 Bit Depth Buffer)
> Force S3TC Texture Compression ( On)
> Force FXT1 Texture Compression ( On)
> Driver Memory Footprint  (High)
> Texture Color Depth ( 32 Bits per Texel)
> Anisotropic Filtering (Off,)
>
> :)
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