yeah Espion is right this only affects OPEN GL, and Thank you very
much for the info bro :) thanks for  posting this HOOOAH!
For MAXIMUM performance use this... but if it look so ulgy turn of
compress txtures

Ansynchronous Flip (Off)
Triple Buffering (Off)
Flipping Policy (Blit)
Depth Buffer Bit Depth (24 Bit Depth Buffer)
Force S3TC Texture Compression ( On)
Force FXT1 Texture Compression ( On)
Driver Memory Footprint  (High)
Texture Color Depth ( 32 Bits per Texel)
Anisotropic Filtering (Off,)

:)
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