Good question. In WoW (DX Mode) I didn't get a performance difference at all though with 16 vs 24 bit colors.
On Thu, Jan 29, 2009 at 11:27 AM, kilban3 <[email protected]> wrote: > > and why does 32bits/texel for textures increase performance? > > On 29 Sty, 15:41, MAD_BEAST <[email protected]> wrote: > > yeah Espion is right this only affects OPEN GL, and Thank you very > > much for the info bro :) thanks for posting this HOOOAH! > > For MAXIMUM performance use this... but if it look so ulgy turn of > > compress txtures > > > > Ansynchronous Flip (Off) > > Triple Buffering (Off) > > Flipping Policy (Blit) > > Depth Buffer Bit Depth (24 Bit Depth Buffer) > > Force S3TC Texture Compression ( On) > > Force FXT1 Texture Compression ( On) > > Driver Memory Footprint (High) > > Texture Color Depth ( 32 Bits per Texel) > > Anisotropic Filtering (Off,) > > > > :) > > > -- Espionage724 Has A Signature... --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "INTEL 9XX Gaming" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/intel9x-gaming?hl=en -~----------~----~----~----~------~----~------~--~---
