Good question. In WoW (DX Mode) I didn't get a performance difference at all
though with 16 vs 24 bit colors.

On Thu, Jan 29, 2009 at 11:27 AM, kilban3 <[email protected]> wrote:

>
> and why does 32bits/texel for textures increase performance?
>
> On 29 Sty, 15:41, MAD_BEAST <[email protected]> wrote:
> > yeah Espion is right this only affects OPEN GL, and Thank you very
> > much for the info bro :) thanks for  posting this HOOOAH!
> > For MAXIMUM performance use this... but if it look so ulgy turn of
> > compress txtures
> >
> > Ansynchronous Flip (Off)
> > Triple Buffering (Off)
> > Flipping Policy (Blit)
> > Depth Buffer Bit Depth (24 Bit Depth Buffer)
> > Force S3TC Texture Compression ( On)
> > Force FXT1 Texture Compression ( On)
> > Driver Memory Footprint  (High)
> > Texture Color Depth ( 32 Bits per Texel)
> > Anisotropic Filtering (Off,)
> >
> > :)
> >
>


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