Correct me if im wrong, 1.5 is experimental while 1.2 is not. On Sep 21, 9:15 pm, Espionage724 <[email protected]> wrote: > ShaderModel 3: 1 > > That line is quite interesting :) > > As for the problem hmm, this is OpenGL, wasn't OpenGL implemented in > an experimental way with 1.2? > > > > > > On Tue, Sep 21, 2010 at 2:13 PM, Gman21463 <[email protected]> wrote: > > Just tried it didn't work. > > I used the beta sherry drivers. > > > Here is a log file I found for the game: > > > -------- THE HPL ENGINE LOG ------------ > > Engine build ID 20100818114615 > > > Creating Engine Modules > > -------------------------------------------------------- > > Creating graphics module > > Creating system module > > Creating resource module > > Creating input module > > Creating sound module > > Creating physics module > > Creating ai module > > Creating gui module > > Creating generate module > > Creating haptic module > > Creating scene module > > -------------------------------------------------------- > > > Initializing Resources Module > > -------------------------------------------------------- > > Creating loader handlers > > Creating resource managers > > Adding loaders to handlers > > -------------------------------------------------------- > > > Initializing Graphics Module > > -------------------------------------------------------- > > Setting video mode: 1024 x 768 - 32 bpp > > Init Glew...OK > > Setting up OpenGL > > Vendor: Intel > > Renderer: Intel 945GM > > Version: 1.4.0 - Build 8.14.10.1930 > > Max texture image units: 16 > > Max texture coord units: 8 > > Max user clip planes: 6 > > Two sided stencil: 1 > > Vertex Buffer Object: 1 > > Anisotropic filtering: 1 > > Max Anisotropic degree: 4 > > Multisampling: 1 > > Texture compression: 1 > > Texture compression S3TC: 1 > > Auto generate MipMaps: 1 > > Render to texture: 0 > > Max draw buffers: 7 > > Max color render targets: 7 > > Packed depth-stencil: 0 > > Texture float: 0 > > GLSL Version: (null) > > ShaderModel 2: 1 > > ShaderModel 3: 1 > > ShaderModel 4: 0 > > OGL ATIFragmentShader: 0 > > > So any ideas? > > > On Sep 21, 9:10 pm, Gman21463 <[email protected]> wrote: > >> Just tried the demo without the IGRM it crashes and shows this error: > > >> Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> > >> at 001B:00000000 > > >> Will try it with IGRM now and tell you if it works. > > >> On Sep 21, 8:55 pm, tribaljet <[email protected]> wrote: > > >> > Ah :) the integrated chipset. > > >> > On Sep 21, 6:52 pm, Espionage724 <[email protected]> wrote: > > >> > > 6100 has Shader Model 2.0 I'm pretty sure > > >> > > On Tue, Sep 21, 2010 at 1:48 PM, tribaljet <[email protected]> > >> > > wrote: > >> > > > What do you mean some of geforce 6 only do SM2? SM3 began with 6 > >> > > > series, and 6200 has SM3. > > >> > > > On Sep 21, 6:23 pm, Espionage724 <[email protected]> wrote: > >> > > >> Hmm, those aren't really specific requirements lol, I mean some of > >> > > >> the > >> > > >> GeForce 6 series can do Shader Model 2.0 but some can also do 3.0, > >> > > >> but > >> > > >> since it uses the entire GeForce 6 series, I assume it should work. > > >> > > >> On Tue, Sep 21, 2010 at 12:15 PM, Gman21463 <[email protected]> > >> > > >> wrote: > >> > > >> >http://www.amnesiagame.com/ > > >> > > >> > Windows Requirements(I use windows) > > >> > > >> > OS: Windows XP/Vista/7 > >> > > >> > Processor: 2.0Ghz (info!) > >> > > >> > Memory: 2048MB > >> > > >> > Disc Space: 500MB > >> > > >> > Video Card: Radeon HD/GeForce 6 > > >> > > >> > Mac Requirements > > >> > > >> > OS: Mac OS X 10.5 or newer > >> > > >> > Processor: 2.0Ghz > >> > > >> > Memory: 2048MB > >> > > >> > Disc Space: 500MB > >> > > >> > Video Card: Radeon HD/GeForce 6 > > >> > > >> > Linux Requirements > > >> > > >> > Distro: 2010 release (info!) > >> > > >> > Processor: 2.0Ghz (info!) > >> > > >> > Memory: 2048MB > >> > > >> > Disc Space: 500MB > >> > > >> > Video Card: Radeon HD/GeForce 6 > > >> > > >> > -- > >> > > >> > 9xx SOLDIERS SANS FRONTIERS > > >> > > >> -- > >> > > >> Acer TravelMate 2480 > >> > > >> GFX: GMA950 CPU: Intel Celeron M 420 @ 1.6Ghz RAM: 2GB DDR2 > >> > > >> 333Mhz > >> > > >> HDD: Samsung 120GB 5400RPM SATA > > >> > > > -- > >> > > > 9xx SOLDIERS SANS FRONTIERS > > >> > > -- > >> > > Acer TravelMate 2480 > >> > > GFX: GMA950 CPU: Intel Celeron M 420 @ 1.6Ghz RAM: 2GB DDR2 333Mhz > >> > > HDD: Samsung 120GB 5400RPM SATA > > > -- > > 9xx SOLDIERS SANS FRONTIERS > > -- > Acer TravelMate 2480 > GFX: GMA950 CPU: Intel Celeron M 420 @ 1.6Ghz RAM: 2GB DDR2 333Mhz > HDD: Samsung 120GB 5400RPM SATA
-- 9xx SOLDIERS SANS FRONTIERS
