Correct me if im wrong, 1.5 is experimental while 1.2 is not.

On Sep 21, 9:15 pm, Espionage724 <[email protected]> wrote:
> ShaderModel 3: 1
>
> That line is quite interesting :)
>
> As for the problem hmm, this is OpenGL, wasn't OpenGL implemented in
> an experimental way with 1.2?
>
>
>
>
>
> On Tue, Sep 21, 2010 at 2:13 PM, Gman21463 <[email protected]> wrote:
> > Just tried it didn't work.
> > I used the beta sherry drivers.
>
> > Here is a log file I found for the game:
>
> > -------- THE HPL ENGINE LOG ------------
> > Engine build ID 20100818114615
>
> > Creating Engine Modules
> > --------------------------------------------------------
> >  Creating graphics module
> >  Creating system module
> >  Creating resource module
> >  Creating input module
> >  Creating sound module
> >  Creating physics module
> >  Creating ai module
> >  Creating gui module
> >  Creating generate module
> >  Creating haptic module
> >  Creating scene module
> > --------------------------------------------------------
>
> > Initializing Resources Module
> > --------------------------------------------------------
> >  Creating loader handlers
> >  Creating resource managers
> >  Adding loaders to handlers
> > --------------------------------------------------------
>
> > Initializing Graphics Module
> > --------------------------------------------------------
> >  Setting video mode: 1024 x 768 - 32 bpp
> >  Init Glew...OK
> >  Setting up OpenGL
> >  Vendor: Intel
> >  Renderer: Intel 945GM
> >  Version: 1.4.0 - Build 8.14.10.1930
> >  Max texture image units: 16
> >  Max texture coord units: 8
> >  Max user clip planes: 6
> >  Two sided stencil: 1
> >  Vertex Buffer Object: 1
> >  Anisotropic filtering: 1
> >  Max Anisotropic degree: 4
> >  Multisampling: 1
> >  Texture compression: 1
> >  Texture compression S3TC: 1
> >  Auto generate MipMaps: 1
> >  Render to texture: 0
> >  Max draw buffers: 7
> >  Max color render targets: 7
> >  Packed depth-stencil: 0
> >  Texture float: 0
> >  GLSL Version: (null)
> >  ShaderModel 2: 1
> >  ShaderModel 3: 1
> >  ShaderModel 4: 0
> >  OGL ATIFragmentShader: 0
>
> > So any ideas?
>
> > On Sep 21, 9:10 pm, Gman21463 <[email protected]> wrote:
> >> Just tried the demo without the IGRM it crashes and shows this error:
>
> >> Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN>
> >> at 001B:00000000
>
> >> Will try it with IGRM now and tell you if it works.
>
> >> On Sep 21, 8:55 pm, tribaljet <[email protected]> wrote:
>
> >> > Ah :) the integrated chipset.
>
> >> > On Sep 21, 6:52 pm, Espionage724 <[email protected]> wrote:
>
> >> > > 6100 has Shader Model 2.0 I'm pretty sure
>
> >> > > On Tue, Sep 21, 2010 at 1:48 PM, tribaljet <[email protected]> 
> >> > > wrote:
> >> > > > What do you mean some of geforce 6 only do SM2? SM3 began with 6
> >> > > > series, and 6200 has SM3.
>
> >> > > > On Sep 21, 6:23 pm, Espionage724 <[email protected]> wrote:
> >> > > >> Hmm, those aren't really specific requirements lol, I mean some of 
> >> > > >> the
> >> > > >> GeForce 6 series can do Shader Model 2.0 but some can also do 3.0, 
> >> > > >> but
> >> > > >> since it uses the entire GeForce 6 series, I assume it should work.
>
> >> > > >> On Tue, Sep 21, 2010 at 12:15 PM, Gman21463 <[email protected]> 
> >> > > >> wrote:
> >> > > >> >http://www.amnesiagame.com/
>
> >> > > >> > Windows Requirements(I use windows)
>
> >> > > >> > OS: Windows XP/Vista/7
> >> > > >> > Processor: 2.0Ghz (info!)
> >> > > >> > Memory: 2048MB
> >> > > >> > Disc Space: 500MB
> >> > > >> > Video Card: Radeon HD/GeForce 6
>
> >> > > >> > Mac Requirements
>
> >> > > >> > OS: Mac OS X 10.5 or newer
> >> > > >> > Processor: 2.0Ghz
> >> > > >> > Memory: 2048MB
> >> > > >> > Disc Space: 500MB
> >> > > >> > Video Card: Radeon HD/GeForce 6
>
> >> > > >> > Linux Requirements
>
> >> > > >> > Distro: 2010 release (info!)
> >> > > >> > Processor: 2.0Ghz (info!)
> >> > > >> > Memory: 2048MB
> >> > > >> > Disc Space: 500MB
> >> > > >> > Video Card: Radeon HD/GeForce 6
>
> >> > > >> > --
> >> > > >> > 9xx SOLDIERS SANS FRONTIERS
>
> >> > > >> --
> >> > > >> Acer TravelMate 2480
> >> > > >> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 
> >> > > >> 333Mhz
> >> > > >>   HDD: Samsung 120GB 5400RPM SATA
>
> >> > > > --
> >> > > > 9xx SOLDIERS SANS FRONTIERS
>
> >> > > --
> >> > > Acer TravelMate 2480
> >> > > GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
> >> > >   HDD: Samsung 120GB 5400RPM SATA
>
> > --
> > 9xx SOLDIERS SANS FRONTIERS
>
> --
> Acer TravelMate 2480
> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
>   HDD: Samsung 120GB 5400RPM SATA

-- 
9xx SOLDIERS SANS FRONTIERS

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