hmm, looking at ur log, it doesnt indicate any error...
from the forum link that u shared, there is a person who have a Intel 9xx
and couldnt started it at all just because of his GPU (stock drivers i
assume) but with ur log, it may be not ur GPU that is ur problem, as i
search a bit, there are quite a number of good system that cant run that
game, both Nvidia and ATI...

On Wed, Sep 22, 2010 at 2:21 AM, Gman21463 <[email protected]> wrote:

> I was trying to follow this thread which is the official forums of the
> game:
>
> http://www.frictionalgames.com/forum/thread-4174-page-1.html
>
> On Sep 21, 9:19 pm, Gman21463 <[email protected]> wrote:
> > Correct me if im wrong, 1.5 is experimental while 1.2 is not.
> >
> > On Sep 21, 9:15 pm, Espionage724 <[email protected]> wrote:
> >
> >
> >
> > > ShaderModel 3: 1
> >
> > > That line is quite interesting :)
> >
> > > As for the problem hmm, this is OpenGL, wasn't OpenGL implemented in
> > > an experimental way with 1.2?
> >
> > > On Tue, Sep 21, 2010 at 2:13 PM, Gman21463 <[email protected]>
> wrote:
> > > > Just tried it didn't work.
> > > > I used the beta sherry drivers.
> >
> > > > Here is a log file I found for the game:
> >
> > > > -------- THE HPL ENGINE LOG ------------
> > > > Engine build ID 20100818114615
> >
> > > > Creating Engine Modules
> > > > --------------------------------------------------------
> > > >  Creating graphics module
> > > >  Creating system module
> > > >  Creating resource module
> > > >  Creating input module
> > > >  Creating sound module
> > > >  Creating physics module
> > > >  Creating ai module
> > > >  Creating gui module
> > > >  Creating generate module
> > > >  Creating haptic module
> > > >  Creating scene module
> > > > --------------------------------------------------------
> >
> > > > Initializing Resources Module
> > > > --------------------------------------------------------
> > > >  Creating loader handlers
> > > >  Creating resource managers
> > > >  Adding loaders to handlers
> > > > --------------------------------------------------------
> >
> > > > Initializing Graphics Module
> > > > --------------------------------------------------------
> > > >  Setting video mode: 1024 x 768 - 32 bpp
> > > >  Init Glew...OK
> > > >  Setting up OpenGL
> > > >  Vendor: Intel
> > > >  Renderer: Intel 945GM
> > > >  Version: 1.4.0 - Build 8.14.10.1930
> > > >  Max texture image units: 16
> > > >  Max texture coord units: 8
> > > >  Max user clip planes: 6
> > > >  Two sided stencil: 1
> > > >  Vertex Buffer Object: 1
> > > >  Anisotropic filtering: 1
> > > >  Max Anisotropic degree: 4
> > > >  Multisampling: 1
> > > >  Texture compression: 1
> > > >  Texture compression S3TC: 1
> > > >  Auto generate MipMaps: 1
> > > >  Render to texture: 0
> > > >  Max draw buffers: 7
> > > >  Max color render targets: 7
> > > >  Packed depth-stencil: 0
> > > >  Texture float: 0
> > > >  GLSL Version: (null)
> > > >  ShaderModel 2: 1
> > > >  ShaderModel 3: 1
> > > >  ShaderModel 4: 0
> > > >  OGL ATIFragmentShader: 0
> >
> > > > So any ideas?
> >
> > > > On Sep 21, 9:10 pm, Gman21463 <[email protected]> wrote:
> > > >> Just tried the demo without the IGRM it crashes and shows this
> error:
> >
> > > >> Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN>
> > > >> at 001B:00000000
> >
> > > >> Will try it with IGRM now and tell you if it works.
> >
> > > >> On Sep 21, 8:55 pm, tribaljet <[email protected]> wrote:
> >
> > > >> > Ah :) the integrated chipset.
> >
> > > >> > On Sep 21, 6:52 pm, Espionage724 <[email protected]> wrote:
> >
> > > >> > > 6100 has Shader Model 2.0 I'm pretty sure
> >
> > > >> > > On Tue, Sep 21, 2010 at 1:48 PM, tribaljet <
> [email protected]> wrote:
> > > >> > > > What do you mean some of geforce 6 only do SM2? SM3 began with
> 6
> > > >> > > > series, and 6200 has SM3.
> >
> > > >> > > > On Sep 21, 6:23 pm, Espionage724 <[email protected]>
> wrote:
> > > >> > > >> Hmm, those aren't really specific requirements lol, I mean
> some of the
> > > >> > > >> GeForce 6 series can do Shader Model 2.0 but some can also do
> 3.0, but
> > > >> > > >> since it uses the entire GeForce 6 series, I assume it should
> work.
> >
> > > >> > > >> On Tue, Sep 21, 2010 at 12:15 PM, Gman21463 <
> [email protected]> wrote:
> > > >> > > >> >http://www.amnesiagame.com/
> >
> > > >> > > >> > Windows Requirements(I use windows)
> >
> > > >> > > >> > OS: Windows XP/Vista/7
> > > >> > > >> > Processor: 2.0Ghz (info!)
> > > >> > > >> > Memory: 2048MB
> > > >> > > >> > Disc Space: 500MB
> > > >> > > >> > Video Card: Radeon HD/GeForce 6
> >
> > > >> > > >> > Mac Requirements
> >
> > > >> > > >> > OS: Mac OS X 10.5 or newer
> > > >> > > >> > Processor: 2.0Ghz
> > > >> > > >> > Memory: 2048MB
> > > >> > > >> > Disc Space: 500MB
> > > >> > > >> > Video Card: Radeon HD/GeForce 6
> >
> > > >> > > >> > Linux Requirements
> >
> > > >> > > >> > Distro: 2010 release (info!)
> > > >> > > >> > Processor: 2.0Ghz (info!)
> > > >> > > >> > Memory: 2048MB
> > > >> > > >> > Disc Space: 500MB
> > > >> > > >> > Video Card: Radeon HD/GeForce 6
> >
> > > >> > > >> > --
> > > >> > > >> > 9xx SOLDIERS SANS FRONTIERS
> >
> > > >> > > >> --
> > > >> > > >> Acer TravelMate 2480
> > > >> > > >> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB
> DDR2 333Mhz
> > > >> > > >>   HDD: Samsung 120GB 5400RPM SATA
> >
> > > >> > > > --
> > > >> > > > 9xx SOLDIERS SANS FRONTIERS
> >
> > > >> > > --
> > > >> > > Acer TravelMate 2480
> > > >> > > GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2
> 333Mhz
> > > >> > >   HDD: Samsung 120GB 5400RPM SATA
> >
> > > > --
> > > > 9xx SOLDIERS SANS FRONTIERS
> >
> > > --
> > > Acer TravelMate 2480
> > > GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
> > >   HDD: Samsung 120GB 5400RPM SATA
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>



-- 
Laptop:
Acer Aspire
Core Duo T2300E @ 1.67GHz
Intel GMA 950 IGP
Intel 945 Chipset
1GB RAM (512MB*2) Dual Channel DDR2
80GB standard PATA HDD
Win7 Ultimate 32bit / Ubuntu 10.04

-- 
9xx SOLDIERS SANS FRONTIERS

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