I was trying to follow this thread which is the official forums of the
game:

http://www.frictionalgames.com/forum/thread-4174-page-1.html

On Sep 21, 9:19 pm, Gman21463 <[email protected]> wrote:
> Correct me if im wrong, 1.5 is experimental while 1.2 is not.
>
> On Sep 21, 9:15 pm, Espionage724 <[email protected]> wrote:
>
>
>
> > ShaderModel 3: 1
>
> > That line is quite interesting :)
>
> > As for the problem hmm, this is OpenGL, wasn't OpenGL implemented in
> > an experimental way with 1.2?
>
> > On Tue, Sep 21, 2010 at 2:13 PM, Gman21463 <[email protected]> wrote:
> > > Just tried it didn't work.
> > > I used the beta sherry drivers.
>
> > > Here is a log file I found for the game:
>
> > > -------- THE HPL ENGINE LOG ------------
> > > Engine build ID 20100818114615
>
> > > Creating Engine Modules
> > > --------------------------------------------------------
> > >  Creating graphics module
> > >  Creating system module
> > >  Creating resource module
> > >  Creating input module
> > >  Creating sound module
> > >  Creating physics module
> > >  Creating ai module
> > >  Creating gui module
> > >  Creating generate module
> > >  Creating haptic module
> > >  Creating scene module
> > > --------------------------------------------------------
>
> > > Initializing Resources Module
> > > --------------------------------------------------------
> > >  Creating loader handlers
> > >  Creating resource managers
> > >  Adding loaders to handlers
> > > --------------------------------------------------------
>
> > > Initializing Graphics Module
> > > --------------------------------------------------------
> > >  Setting video mode: 1024 x 768 - 32 bpp
> > >  Init Glew...OK
> > >  Setting up OpenGL
> > >  Vendor: Intel
> > >  Renderer: Intel 945GM
> > >  Version: 1.4.0 - Build 8.14.10.1930
> > >  Max texture image units: 16
> > >  Max texture coord units: 8
> > >  Max user clip planes: 6
> > >  Two sided stencil: 1
> > >  Vertex Buffer Object: 1
> > >  Anisotropic filtering: 1
> > >  Max Anisotropic degree: 4
> > >  Multisampling: 1
> > >  Texture compression: 1
> > >  Texture compression S3TC: 1
> > >  Auto generate MipMaps: 1
> > >  Render to texture: 0
> > >  Max draw buffers: 7
> > >  Max color render targets: 7
> > >  Packed depth-stencil: 0
> > >  Texture float: 0
> > >  GLSL Version: (null)
> > >  ShaderModel 2: 1
> > >  ShaderModel 3: 1
> > >  ShaderModel 4: 0
> > >  OGL ATIFragmentShader: 0
>
> > > So any ideas?
>
> > > On Sep 21, 9:10 pm, Gman21463 <[email protected]> wrote:
> > >> Just tried the demo without the IGRM it crashes and shows this error:
>
> > >> Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN>
> > >> at 001B:00000000
>
> > >> Will try it with IGRM now and tell you if it works.
>
> > >> On Sep 21, 8:55 pm, tribaljet <[email protected]> wrote:
>
> > >> > Ah :) the integrated chipset.
>
> > >> > On Sep 21, 6:52 pm, Espionage724 <[email protected]> wrote:
>
> > >> > > 6100 has Shader Model 2.0 I'm pretty sure
>
> > >> > > On Tue, Sep 21, 2010 at 1:48 PM, tribaljet <[email protected]> 
> > >> > > wrote:
> > >> > > > What do you mean some of geforce 6 only do SM2? SM3 began with 6
> > >> > > > series, and 6200 has SM3.
>
> > >> > > > On Sep 21, 6:23 pm, Espionage724 <[email protected]> wrote:
> > >> > > >> Hmm, those aren't really specific requirements lol, I mean some 
> > >> > > >> of the
> > >> > > >> GeForce 6 series can do Shader Model 2.0 but some can also do 
> > >> > > >> 3.0, but
> > >> > > >> since it uses the entire GeForce 6 series, I assume it should 
> > >> > > >> work.
>
> > >> > > >> On Tue, Sep 21, 2010 at 12:15 PM, Gman21463 <[email protected]> 
> > >> > > >> wrote:
> > >> > > >> >http://www.amnesiagame.com/
>
> > >> > > >> > Windows Requirements(I use windows)
>
> > >> > > >> > OS: Windows XP/Vista/7
> > >> > > >> > Processor: 2.0Ghz (info!)
> > >> > > >> > Memory: 2048MB
> > >> > > >> > Disc Space: 500MB
> > >> > > >> > Video Card: Radeon HD/GeForce 6
>
> > >> > > >> > Mac Requirements
>
> > >> > > >> > OS: Mac OS X 10.5 or newer
> > >> > > >> > Processor: 2.0Ghz
> > >> > > >> > Memory: 2048MB
> > >> > > >> > Disc Space: 500MB
> > >> > > >> > Video Card: Radeon HD/GeForce 6
>
> > >> > > >> > Linux Requirements
>
> > >> > > >> > Distro: 2010 release (info!)
> > >> > > >> > Processor: 2.0Ghz (info!)
> > >> > > >> > Memory: 2048MB
> > >> > > >> > Disc Space: 500MB
> > >> > > >> > Video Card: Radeon HD/GeForce 6
>
> > >> > > >> > --
> > >> > > >> > 9xx SOLDIERS SANS FRONTIERS
>
> > >> > > >> --
> > >> > > >> Acer TravelMate 2480
> > >> > > >> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 
> > >> > > >> 333Mhz
> > >> > > >>   HDD: Samsung 120GB 5400RPM SATA
>
> > >> > > > --
> > >> > > > 9xx SOLDIERS SANS FRONTIERS
>
> > >> > > --
> > >> > > Acer TravelMate 2480
> > >> > > GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 
> > >> > > 333Mhz
> > >> > >   HDD: Samsung 120GB 5400RPM SATA
>
> > > --
> > > 9xx SOLDIERS SANS FRONTIERS
>
> > --
> > Acer TravelMate 2480
> > GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
> >   HDD: Samsung 120GB 5400RPM SATA

-- 
9xx SOLDIERS SANS FRONTIERS

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