I was trying to follow this thread which is the official forums of the game:
http://www.frictionalgames.com/forum/thread-4174-page-1.html On Sep 21, 9:19 pm, Gman21463 <[email protected]> wrote: > Correct me if im wrong, 1.5 is experimental while 1.2 is not. > > On Sep 21, 9:15 pm, Espionage724 <[email protected]> wrote: > > > > > ShaderModel 3: 1 > > > That line is quite interesting :) > > > As for the problem hmm, this is OpenGL, wasn't OpenGL implemented in > > an experimental way with 1.2? > > > On Tue, Sep 21, 2010 at 2:13 PM, Gman21463 <[email protected]> wrote: > > > Just tried it didn't work. > > > I used the beta sherry drivers. > > > > Here is a log file I found for the game: > > > > -------- THE HPL ENGINE LOG ------------ > > > Engine build ID 20100818114615 > > > > Creating Engine Modules > > > -------------------------------------------------------- > > > Creating graphics module > > > Creating system module > > > Creating resource module > > > Creating input module > > > Creating sound module > > > Creating physics module > > > Creating ai module > > > Creating gui module > > > Creating generate module > > > Creating haptic module > > > Creating scene module > > > -------------------------------------------------------- > > > > Initializing Resources Module > > > -------------------------------------------------------- > > > Creating loader handlers > > > Creating resource managers > > > Adding loaders to handlers > > > -------------------------------------------------------- > > > > Initializing Graphics Module > > > -------------------------------------------------------- > > > Setting video mode: 1024 x 768 - 32 bpp > > > Init Glew...OK > > > Setting up OpenGL > > > Vendor: Intel > > > Renderer: Intel 945GM > > > Version: 1.4.0 - Build 8.14.10.1930 > > > Max texture image units: 16 > > > Max texture coord units: 8 > > > Max user clip planes: 6 > > > Two sided stencil: 1 > > > Vertex Buffer Object: 1 > > > Anisotropic filtering: 1 > > > Max Anisotropic degree: 4 > > > Multisampling: 1 > > > Texture compression: 1 > > > Texture compression S3TC: 1 > > > Auto generate MipMaps: 1 > > > Render to texture: 0 > > > Max draw buffers: 7 > > > Max color render targets: 7 > > > Packed depth-stencil: 0 > > > Texture float: 0 > > > GLSL Version: (null) > > > ShaderModel 2: 1 > > > ShaderModel 3: 1 > > > ShaderModel 4: 0 > > > OGL ATIFragmentShader: 0 > > > > So any ideas? > > > > On Sep 21, 9:10 pm, Gman21463 <[email protected]> wrote: > > >> Just tried the demo without the IGRM it crashes and shows this error: > > > >> Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> > > >> at 001B:00000000 > > > >> Will try it with IGRM now and tell you if it works. > > > >> On Sep 21, 8:55 pm, tribaljet <[email protected]> wrote: > > > >> > Ah :) the integrated chipset. > > > >> > On Sep 21, 6:52 pm, Espionage724 <[email protected]> wrote: > > > >> > > 6100 has Shader Model 2.0 I'm pretty sure > > > >> > > On Tue, Sep 21, 2010 at 1:48 PM, tribaljet <[email protected]> > > >> > > wrote: > > >> > > > What do you mean some of geforce 6 only do SM2? SM3 began with 6 > > >> > > > series, and 6200 has SM3. > > > >> > > > On Sep 21, 6:23 pm, Espionage724 <[email protected]> wrote: > > >> > > >> Hmm, those aren't really specific requirements lol, I mean some > > >> > > >> of the > > >> > > >> GeForce 6 series can do Shader Model 2.0 but some can also do > > >> > > >> 3.0, but > > >> > > >> since it uses the entire GeForce 6 series, I assume it should > > >> > > >> work. > > > >> > > >> On Tue, Sep 21, 2010 at 12:15 PM, Gman21463 <[email protected]> > > >> > > >> wrote: > > >> > > >> >http://www.amnesiagame.com/ > > > >> > > >> > Windows Requirements(I use windows) > > > >> > > >> > OS: Windows XP/Vista/7 > > >> > > >> > Processor: 2.0Ghz (info!) > > >> > > >> > Memory: 2048MB > > >> > > >> > Disc Space: 500MB > > >> > > >> > Video Card: Radeon HD/GeForce 6 > > > >> > > >> > Mac Requirements > > > >> > > >> > OS: Mac OS X 10.5 or newer > > >> > > >> > Processor: 2.0Ghz > > >> > > >> > Memory: 2048MB > > >> > > >> > Disc Space: 500MB > > >> > > >> > Video Card: Radeon HD/GeForce 6 > > > >> > > >> > Linux Requirements > > > >> > > >> > Distro: 2010 release (info!) > > >> > > >> > Processor: 2.0Ghz (info!) > > >> > > >> > Memory: 2048MB > > >> > > >> > Disc Space: 500MB > > >> > > >> > Video Card: Radeon HD/GeForce 6 > > > >> > > >> > -- > > >> > > >> > 9xx SOLDIERS SANS FRONTIERS > > > >> > > >> -- > > >> > > >> Acer TravelMate 2480 > > >> > > >> GFX: GMA950 CPU: Intel Celeron M 420 @ 1.6Ghz RAM: 2GB DDR2 > > >> > > >> 333Mhz > > >> > > >> HDD: Samsung 120GB 5400RPM SATA > > > >> > > > -- > > >> > > > 9xx SOLDIERS SANS FRONTIERS > > > >> > > -- > > >> > > Acer TravelMate 2480 > > >> > > GFX: GMA950 CPU: Intel Celeron M 420 @ 1.6Ghz RAM: 2GB DDR2 > > >> > > 333Mhz > > >> > > HDD: Samsung 120GB 5400RPM SATA > > > > -- > > > 9xx SOLDIERS SANS FRONTIERS > > > -- > > Acer TravelMate 2480 > > GFX: GMA950 CPU: Intel Celeron M 420 @ 1.6Ghz RAM: 2GB DDR2 333Mhz > > HDD: Samsung 120GB 5400RPM SATA -- 9xx SOLDIERS SANS FRONTIERS
