Well, I only use titanpanel and questhelper, none of those mess with
music files.
Please tell me cata installer is as magic as azeroth and that my
precious songs won't vanish into the nether... pretty please?? Or at
least, can you point me to a tool that might be able to extract the
songs?

On Oct 17, 9:49 am, Espionage724 <[email protected]> wrote:
> Probably will, if the music was replaced with the method I said above anyway 
> lol
>
> Although after searching a bit into it, it appears addons can change
> music as well, never knew lol
>
> And another method I saw was adding some Music folder somewhere
>
>
>
> On Sun, Oct 17, 2010 at 4:45 AM, tribaljet <[email protected]> wrote:
> > Well, games that even remotely resemble sandbox should always have the
> > option to add (not switch) songs to a custom playlist. But I'm worried
> > that installing cata will override my mpqs... Please tell me that
> > won't happen!
>
> > On Oct 17, 9:40 am, Espionage724 <[email protected]> wrote:
> >> lol yea normal WoW ost does get boring after a while... (I hear cata
> >> will change it all though)
>
> >> On Sun, Oct 17, 2010 at 4:20 AM, tribaljet <[email protected]> wrote:
> >> > That's quite bad, specially since the music doesn't replace the
> >> > existing one, only adds more songs, and I really can't imagine playing
> >> > with plain wow ost :)
>
> >> > On Oct 17, 9:12 am, Espionage724 <[email protected]> wrote:
> >> >> Oh, hmm I bet there was some files modified in 1 of the MPQ's. Because
> >> >> now that I think about it, during the WotLK installer, I noticed a few
> >> >> sounds files with .mp3 and .wav formats. So that + a MPQ editor, you
> >> >> could probably edit some music pretty nicely (idk how legit this would
> >> >> fair on retail realms though)
>
> >> >> On Sun, Oct 17, 2010 at 4:06 AM, tribaljet <[email protected]> 
> >> >> wrote:
> >> >> > So far it has been a mistery to everyone who saw my client. No folders
> >> >> > with mp3 files or any other known format, not even custom music files
> >> >> > like gta3 ost. What I do know is that when I entered stormwind for the
> >> >> > first time, it began playing korn and I was like "wtf?", I even
> >> >> > thought it might be the server having a custom ost, but that's
> >> >> > something game dependent. Truly a mistery, and I can't find the
> >> >> > version I have anywhere now, wanted to show a friend and it vanished
> >> >> > from the web.
>
> >> >> > On Oct 17, 9:02 am, Espionage724 <[email protected]> wrote:
> >> >> >> Nice, I'm interested in how you have custom music and that?
>
> >> >> >> On Sat, Oct 16, 2010 at 9:49 PM, tribaljet <[email protected]> 
> >> >> >> wrote:
> >> >> >> > I just hope the patch doesn't mess with my soundtrack. I got a 
> >> >> >> > custom
> >> >> >> > wotlk that has bitchin ost :D And as far as I recall it, in my 
> >> >> >> > server
> >> >> >> > I'm either the only one or one of the few with it :))
>
> >> >> >> > On Oct 17, 2:47 am, Espionage724 <[email protected]> wrote:
> >> >> >> >> It's like additional stuff thats streamed in from the new 
> >> >> >> >> launcher.
> >> >> >> >> THeres 3 sections for it, the first section of files are needed in
> >> >> >> >> order to even start WoW, the next section is I guess the 
> >> >> >> >> gemoertry of
> >> >> >> >> lands and stuff, you can play without it, but you'll have longer 
> >> >> >> >> load
> >> >> >> >> times for instances and other things. The last part is some other
> >> >> >> >> stuff like items maybe? Idk... I'm sure it's explained somewhere
> >> >> >> >> better lol.
>
> >> >> >> >> On Sat, Oct 16, 2010 at 9:18 PM, tribaljet 
> >> >> >> >> <[email protected]> wrote:
> >> >> >> >> > So 4.7GB for the patch. Now what's that 1GB you're talking 
> >> >> >> >> > about?
>
> >> >> >> >> > On Oct 17, 2:16 am, Espionage724 <[email protected]> wrote:
> >> >> >> >> >> Not too sure about cata's size, the patch for me was like 
> >> >> >> >> >> 4.7GB + the
> >> >> >> >> >> 1GB+ you need after the patch to play optimally
>
> >> >> >> >> >> On Sat, Oct 16, 2010 at 9:09 PM, tribaljet 
> >> >> >> >> >> <[email protected]> wrote:
> >> >> >> >> >> > So same graphic settings on new expansion to maintain 
> >> >> >> >> >> > playable fps?
> >> >> >> >> >> > Already waiting for my server to kick in the new client. 
> >> >> >> >> >> > Btw, how big
> >> >> >> >> >> > is cata?
>
> >> >> >> >> >> > On Oct 17, 2:07 am, Espionage724 <[email protected]> 
> >> >> >> >> >> > wrote:
> >> >> >> >> >> >> Water takes a good toll on FPS for my Radeon HD 3200, and 
> >> >> >> >> >> >> sunshafts
> >> >> >> >> >> >> are somewhat demanding, but I manage to live with em on.
>
> >> >> >> >> >> >> D3d11 render doesn't really affect my FPS at all.
>
> >> >> >> >> >> >> On Sat, Oct 16, 2010 at 6:09 AM, Espionage724 
> >> >> >> >> >> >> <[email protected]> wrote:
> >> >> >> >> >> >> > All changes below (cept -swtnl) were brought in the 4.0.1 
> >> >> >> >> >> >> > patch
>
> >> >> >> >> >> >> > 1. The d3d11 render switch
> >> >> >> >> >> >> > - Works fine on either DX10 or DX11 hardware, and from my
> >> >> >> >> >> >> > experimentation with it, it takes advantage of Shader 
> >> >> >> >> >> >> > Model 4.0
> >> >> >> >> >> >> > (recommended if you don't use Xfire/Raptr and you have 
> >> >> >> >> >> >> > the hardware
> >> >> >> >> >> >> > for it)
>
> >> >> >> >> >> >> > 2. Dynamic Sunshafts and better liquid rendering
> >> >> >> >> >> >> > - Water and lava = far better now (if enabled), and 
> >> >> >> >> >> >> > sunshafts make the
> >> >> >> >> >> >> > world a tiny bit better, if anything (recommended at low 
> >> >> >> >> >> >> > or disabled)
>
> >> >> >> >> >> >> > 3. Better graphics settings UI
> >> >> >> >> >> >> > - Some options are better explained
>
> >> >> >> >> >> >> > 4. Hardware Cursor in OpenGL Mode
> >> >> >> >> >> >> > - Very useful for users in Linux with Wine
>
> >> >> >> >> >> >> > 5. WoW can use -swtnl switch (recommended)
> >> >> >> >> >> >> > Confirmed:http://forums.worldofwarcraft.com/thread.html?topicId=27187856635&sid=1
>
> >> >> >> >> >> >> > --
> >> >> >> >> >> >> > 9xx SOLDIERS SANS FRONTIERS
>
> >> >> >> >> >> >> --
> >> >> >> >> >> >> Acer TravelMate 2480
> >> >> >> >> >> >> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB 
> >> >> >> >> >> >> DDR2 333Mhz
> >> >> >> >> >> >>   HDD: Samsung 120GB 5400RPM SATA
>
> >> >> >> >> >> > --
> >> >> >> >> >> > 9xx SOLDIERS SANS FRONTIERS
>
> >> >> >> >> >> --
> >> >> >> >> >> Acer TravelMate 2480
> >> >> >> >> >> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB 
> >> >> >> >> >> DDR2 333Mhz
> >> >> >> >> >>   HDD: Samsung 120GB 5400RPM SATA
>
> >> >> >> >> > --
> >> >> >> >> > 9xx SOLDIERS SANS FRONTIERS
>
> >> >> >> >> --
> >> >> >> >> Acer TravelMate 2480
> >> >> >> >> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 
> >> >> >> >> 333Mhz
> >> >> >> >>   HDD: Samsung 120GB 5400RPM SATA
>
> >> >> >> > --
> >> >> >> > 9xx SOLDIERS SANS FRONTIERS
>
> >> >> >> --
> >> >> >> Acer TravelMate 2480
> >> >> >> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 
> >> >> >> 333Mhz
> >> >> >>   HDD: Samsung 120GB 5400RPM SATA
>
> >> >> > --
> >> >> > 9xx SOLDIERS SANS FRONTIERS
>
> >> >> --
> >> >> Acer TravelMate 2480
> >> >> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
> >> >>   HDD: Samsung 120GB 5400RPM SATA
>
> >> > --
> >> > 9xx SOLDIERS SANS FRONTIERS
>
> >> --
> >> Acer TravelMate 2480
> >> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
> >>   HDD: Samsung 120GB 5400RPM SATA
>
> > --
> > 9xx SOLDIERS SANS FRONTIERS
>
> --
> Acer TravelMate 2480
> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
>   HDD: Samsung 120GB 5400RPM SATA

-- 
9xx SOLDIERS SANS FRONTIERS

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