Nice, I'm interested in how you have custom music and that?

On Sat, Oct 16, 2010 at 9:49 PM, tribaljet <[email protected]> wrote:
> I just hope the patch doesn't mess with my soundtrack. I got a custom
> wotlk that has bitchin ost :D And as far as I recall it, in my server
> I'm either the only one or one of the few with it :))
>
> On Oct 17, 2:47 am, Espionage724 <[email protected]> wrote:
>> It's like additional stuff thats streamed in from the new launcher.
>> THeres 3 sections for it, the first section of files are needed in
>> order to even start WoW, the next section is I guess the gemoertry of
>> lands and stuff, you can play without it, but you'll have longer load
>> times for instances and other things. The last part is some other
>> stuff like items maybe? Idk... I'm sure it's explained somewhere
>> better lol.
>>
>>
>>
>> On Sat, Oct 16, 2010 at 9:18 PM, tribaljet <[email protected]> wrote:
>> > So 4.7GB for the patch. Now what's that 1GB you're talking about?
>>
>> > On Oct 17, 2:16 am, Espionage724 <[email protected]> wrote:
>> >> Not too sure about cata's size, the patch for me was like 4.7GB + the
>> >> 1GB+ you need after the patch to play optimally
>>
>> >> On Sat, Oct 16, 2010 at 9:09 PM, tribaljet <[email protected]> wrote:
>> >> > So same graphic settings on new expansion to maintain playable fps?
>> >> > Already waiting for my server to kick in the new client. Btw, how big
>> >> > is cata?
>>
>> >> > On Oct 17, 2:07 am, Espionage724 <[email protected]> wrote:
>> >> >> Water takes a good toll on FPS for my Radeon HD 3200, and sunshafts
>> >> >> are somewhat demanding, but I manage to live with em on.
>>
>> >> >> D3d11 render doesn't really affect my FPS at all.
>>
>> >> >> On Sat, Oct 16, 2010 at 6:09 AM, Espionage724 <[email protected]> 
>> >> >> wrote:
>> >> >> > All changes below (cept -swtnl) were brought in the 4.0.1 patch
>>
>> >> >> > 1. The d3d11 render switch
>> >> >> > - Works fine on either DX10 or DX11 hardware, and from my
>> >> >> > experimentation with it, it takes advantage of Shader Model 4.0
>> >> >> > (recommended if you don't use Xfire/Raptr and you have the hardware
>> >> >> > for it)
>>
>> >> >> > 2. Dynamic Sunshafts and better liquid rendering
>> >> >> > - Water and lava = far better now (if enabled), and sunshafts make 
>> >> >> > the
>> >> >> > world a tiny bit better, if anything (recommended at low or disabled)
>>
>> >> >> > 3. Better graphics settings UI
>> >> >> > - Some options are better explained
>>
>> >> >> > 4. Hardware Cursor in OpenGL Mode
>> >> >> > - Very useful for users in Linux with Wine
>>
>> >> >> > 5. WoW can use -swtnl switch (recommended)
>> >> >> > Confirmed:http://forums.worldofwarcraft.com/thread.html?topicId=27187856635&sid=1
>>
>> >> >> > --
>> >> >> > 9xx SOLDIERS SANS FRONTIERS
>>
>> >> >> --
>> >> >> Acer TravelMate 2480
>> >> >> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
>> >> >>   HDD: Samsung 120GB 5400RPM SATA
>>
>> >> > --
>> >> > 9xx SOLDIERS SANS FRONTIERS
>>
>> >> --
>> >> Acer TravelMate 2480
>> >> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
>> >>   HDD: Samsung 120GB 5400RPM SATA
>>
>> > --
>> > 9xx SOLDIERS SANS FRONTIERS
>>
>> --
>> Acer TravelMate 2480
>> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
>>   HDD: Samsung 120GB 5400RPM SATA
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>



-- 
Acer TravelMate 2480
GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
  HDD: Samsung 120GB 5400RPM SATA

-- 
9xx SOLDIERS SANS FRONTIERS

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