lol yea normal WoW ost does get boring after a while... (I hear cata
will change it all though)

On Sun, Oct 17, 2010 at 4:20 AM, tribaljet <[email protected]> wrote:
> That's quite bad, specially since the music doesn't replace the
> existing one, only adds more songs, and I really can't imagine playing
> with plain wow ost :)
>
> On Oct 17, 9:12 am, Espionage724 <[email protected]> wrote:
>> Oh, hmm I bet there was some files modified in 1 of the MPQ's. Because
>> now that I think about it, during the WotLK installer, I noticed a few
>> sounds files with .mp3 and .wav formats. So that + a MPQ editor, you
>> could probably edit some music pretty nicely (idk how legit this would
>> fair on retail realms though)
>>
>>
>>
>> On Sun, Oct 17, 2010 at 4:06 AM, tribaljet <[email protected]> wrote:
>> > So far it has been a mistery to everyone who saw my client. No folders
>> > with mp3 files or any other known format, not even custom music files
>> > like gta3 ost. What I do know is that when I entered stormwind for the
>> > first time, it began playing korn and I was like "wtf?", I even
>> > thought it might be the server having a custom ost, but that's
>> > something game dependent. Truly a mistery, and I can't find the
>> > version I have anywhere now, wanted to show a friend and it vanished
>> > from the web.
>>
>> > On Oct 17, 9:02 am, Espionage724 <[email protected]> wrote:
>> >> Nice, I'm interested in how you have custom music and that?
>>
>> >> On Sat, Oct 16, 2010 at 9:49 PM, tribaljet <[email protected]> wrote:
>> >> > I just hope the patch doesn't mess with my soundtrack. I got a custom
>> >> > wotlk that has bitchin ost :D And as far as I recall it, in my server
>> >> > I'm either the only one or one of the few with it :))
>>
>> >> > On Oct 17, 2:47 am, Espionage724 <[email protected]> wrote:
>> >> >> It's like additional stuff thats streamed in from the new launcher.
>> >> >> THeres 3 sections for it, the first section of files are needed in
>> >> >> order to even start WoW, the next section is I guess the gemoertry of
>> >> >> lands and stuff, you can play without it, but you'll have longer load
>> >> >> times for instances and other things. The last part is some other
>> >> >> stuff like items maybe? Idk... I'm sure it's explained somewhere
>> >> >> better lol.
>>
>> >> >> On Sat, Oct 16, 2010 at 9:18 PM, tribaljet <[email protected]> 
>> >> >> wrote:
>> >> >> > So 4.7GB for the patch. Now what's that 1GB you're talking about?
>>
>> >> >> > On Oct 17, 2:16 am, Espionage724 <[email protected]> wrote:
>> >> >> >> Not too sure about cata's size, the patch for me was like 4.7GB + 
>> >> >> >> the
>> >> >> >> 1GB+ you need after the patch to play optimally
>>
>> >> >> >> On Sat, Oct 16, 2010 at 9:09 PM, tribaljet <[email protected]> 
>> >> >> >> wrote:
>> >> >> >> > So same graphic settings on new expansion to maintain playable 
>> >> >> >> > fps?
>> >> >> >> > Already waiting for my server to kick in the new client. Btw, how 
>> >> >> >> > big
>> >> >> >> > is cata?
>>
>> >> >> >> > On Oct 17, 2:07 am, Espionage724 <[email protected]> wrote:
>> >> >> >> >> Water takes a good toll on FPS for my Radeon HD 3200, and 
>> >> >> >> >> sunshafts
>> >> >> >> >> are somewhat demanding, but I manage to live with em on.
>>
>> >> >> >> >> D3d11 render doesn't really affect my FPS at all.
>>
>> >> >> >> >> On Sat, Oct 16, 2010 at 6:09 AM, Espionage724 
>> >> >> >> >> <[email protected]> wrote:
>> >> >> >> >> > All changes below (cept -swtnl) were brought in the 4.0.1 patch
>>
>> >> >> >> >> > 1. The d3d11 render switch
>> >> >> >> >> > - Works fine on either DX10 or DX11 hardware, and from my
>> >> >> >> >> > experimentation with it, it takes advantage of Shader Model 4.0
>> >> >> >> >> > (recommended if you don't use Xfire/Raptr and you have the 
>> >> >> >> >> > hardware
>> >> >> >> >> > for it)
>>
>> >> >> >> >> > 2. Dynamic Sunshafts and better liquid rendering
>> >> >> >> >> > - Water and lava = far better now (if enabled), and sunshafts 
>> >> >> >> >> > make the
>> >> >> >> >> > world a tiny bit better, if anything (recommended at low or 
>> >> >> >> >> > disabled)
>>
>> >> >> >> >> > 3. Better graphics settings UI
>> >> >> >> >> > - Some options are better explained
>>
>> >> >> >> >> > 4. Hardware Cursor in OpenGL Mode
>> >> >> >> >> > - Very useful for users in Linux with Wine
>>
>> >> >> >> >> > 5. WoW can use -swtnl switch (recommended)
>> >> >> >> >> > Confirmed:http://forums.worldofwarcraft.com/thread.html?topicId=27187856635&sid=1
>>
>> >> >> >> >> > --
>> >> >> >> >> > 9xx SOLDIERS SANS FRONTIERS
>>
>> >> >> >> >> --
>> >> >> >> >> Acer TravelMate 2480
>> >> >> >> >> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 
>> >> >> >> >> 333Mhz
>> >> >> >> >>   HDD: Samsung 120GB 5400RPM SATA
>>
>> >> >> >> > --
>> >> >> >> > 9xx SOLDIERS SANS FRONTIERS
>>
>> >> >> >> --
>> >> >> >> Acer TravelMate 2480
>> >> >> >> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 
>> >> >> >> 333Mhz
>> >> >> >>   HDD: Samsung 120GB 5400RPM SATA
>>
>> >> >> > --
>> >> >> > 9xx SOLDIERS SANS FRONTIERS
>>
>> >> >> --
>> >> >> Acer TravelMate 2480
>> >> >> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
>> >> >>   HDD: Samsung 120GB 5400RPM SATA
>>
>> >> > --
>> >> > 9xx SOLDIERS SANS FRONTIERS
>>
>> >> --
>> >> Acer TravelMate 2480
>> >> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
>> >>   HDD: Samsung 120GB 5400RPM SATA
>>
>> > --
>> > 9xx SOLDIERS SANS FRONTIERS
>>
>> --
>> Acer TravelMate 2480
>> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
>>   HDD: Samsung 120GB 5400RPM SATA
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>



-- 
Acer TravelMate 2480
GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
  HDD: Samsung 120GB 5400RPM SATA

-- 
9xx SOLDIERS SANS FRONTIERS

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