Man, I do agree with you on those thoughts. But first we need full SM2
compliance. And I still say SM3 is next to worthless because there are
no lightweight SM3 apps. SM3 is meant for a different hardware
generation.

On 3 Dez, 07:30, CHAMPION <[email protected]> wrote:
> I Will Always Share My Part Of Exp With All As Does Here........
> Only If I Know Coding(Also Which Software Is good for it).. I Would
> Disassemble SS d3d9.dll And Put Add That Structure So As tribaljet is
> says may be we might get opengl 1.5 full support if we could inject ss
> source code some line into our driver & also just put sm 3.0 detection
> part on resulting better performance in SM 2.0 games....
>
> On Dec 1, 11:12 pm, MAD_BEAST <[email protected]> wrote:
>
> > Hey Champ thanks for sharing kid! i really appreciate it... we all
> > know that SW is not for gaming, but any info provided is gold... so
> > great job soldier, has anyone tried applying an alternative method of
> > SW3 as the 1 i brought to you from SW2... the one of using one of the
> > dlls instead of both together it increases 2-3 FPS avarage.
>
>

-- 
9xx SOLDIERS SANS FRONTIERS

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