Man, I do agree with you on those thoughts. But first we need full SM2 compliance. And I still say SM3 is next to worthless because there are no lightweight SM3 apps. SM3 is meant for a different hardware generation.
On 3 Dez, 07:30, CHAMPION <[email protected]> wrote: > I Will Always Share My Part Of Exp With All As Does Here........ > Only If I Know Coding(Also Which Software Is good for it).. I Would > Disassemble SS d3d9.dll And Put Add That Structure So As tribaljet is > says may be we might get opengl 1.5 full support if we could inject ss > source code some line into our driver & also just put sm 3.0 detection > part on resulting better performance in SM 2.0 games.... > > On Dec 1, 11:12 pm, MAD_BEAST <[email protected]> wrote: > > > Hey Champ thanks for sharing kid! i really appreciate it... we all > > know that SW is not for gaming, but any info provided is gold... so > > great job soldier, has anyone tried applying an alternative method of > > SW3 as the 1 i brought to you from SW2... the one of using one of the > > dlls instead of both together it increases 2-3 FPS avarage. > > -- 9xx SOLDIERS SANS FRONTIERS
