Can U Email Me The Source Code....

On Dec 4, 12:07 am, AngelicTears <[email protected]> wrote:
> well, no need to dissemble it, i got a full source code of the original
> SwShader or what ever its name is ( before it became SwiftShader ), and it
> was difficult as hell, well, at least for me...
>
> it involves rerouting all graphic calls to CPU, and bla3x...the one thing
> that i manage to do is rerouting the pixel shader 1.1 / 2 (i dont remember)
> calls back to the GPU, but ended up with a bug, and so on till i completely
> put the project to halt...lol....
>
> anyway, it's still possible to make the SwiftShader to process vertex only
> and making GPU run Pixel Shader, that way we actually can run CoD4 at 20fps,
> at least in theory..
>
>
>
> On Fri, Dec 3, 2010 at 4:27 PM, tribaljet <[email protected]> wrote:
> > *nods*
>
> > On 3 Dez, 08:23, "THEfog ." <[email protected]> wrote:
> > > Its comparable to trying to add direct x support on a commador 64, sure
> > you
> > > may pull it off but its useless cause the hardware behind it isn'tcapable
> > of
> > > running anything that intenseive.
>
> > > THEfog
>
> > > On 03/12/2010 5:33 PM, "tribaljet" <[email protected]> wrote:
>
> > > Man, I do agree with you on those thoughts. But first we need full SM2
> > > compliance. And I still say SM3 is next to worthless because there are
> > > no lightweight SM3 apps. SM3 is meant for a different hardware
> > > generation.
>
> > > On 3 Dez, 07:30, CHAMPION <[email protected]> wrote:
>
> > > > I Will Always Share My Part Of Exp With...
>
> > --
> > 9xx SOLDIERS SANS FRONTIERS
>
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