Can U Email Me The Source Code.... On Dec 4, 12:07 am, AngelicTears <[email protected]> wrote: > well, no need to dissemble it, i got a full source code of the original > SwShader or what ever its name is ( before it became SwiftShader ), and it > was difficult as hell, well, at least for me... > > it involves rerouting all graphic calls to CPU, and bla3x...the one thing > that i manage to do is rerouting the pixel shader 1.1 / 2 (i dont remember) > calls back to the GPU, but ended up with a bug, and so on till i completely > put the project to halt...lol.... > > anyway, it's still possible to make the SwiftShader to process vertex only > and making GPU run Pixel Shader, that way we actually can run CoD4 at 20fps, > at least in theory.. > > > > On Fri, Dec 3, 2010 at 4:27 PM, tribaljet <[email protected]> wrote: > > *nods* > > > On 3 Dez, 08:23, "THEfog ." <[email protected]> wrote: > > > Its comparable to trying to add direct x support on a commador 64, sure > > you > > > may pull it off but its useless cause the hardware behind it isn'tcapable > > of > > > running anything that intenseive. > > > > THEfog > > > > On 03/12/2010 5:33 PM, "tribaljet" <[email protected]> wrote: > > > > Man, I do agree with you on those thoughts. But first we need full SM2 > > > compliance. And I still say SM3 is next to worthless because there are > > > no lightweight SM3 apps. SM3 is meant for a different hardware > > > generation. > > > > On 3 Dez, 07:30, CHAMPION <[email protected]> wrote: > > > > > I Will Always Share My Part Of Exp With... > > > -- > > 9xx SOLDIERS SANS FRONTIERS > > -- > Laptop: > Acer Aspire > Core Duo T2300E @ 1.67GHz > Intel GMA 950 IGP > Intel 945 Chipset > 1GB RAM (512MB*2) Dual Channel DDR2 > 80GB standard PATA HDD > Win7 Ultimate 32bit / Ubuntu 10.04
-- 9xx SOLDIERS SANS FRONTIERS
