well, no need to dissemble it, i got a full source code of the original SwShader or what ever its name is ( before it became SwiftShader ), and it was difficult as hell, well, at least for me...
it involves rerouting all graphic calls to CPU, and bla3x...the one thing that i manage to do is rerouting the pixel shader 1.1 / 2 (i dont remember) calls back to the GPU, but ended up with a bug, and so on till i completely put the project to halt...lol.... anyway, it's still possible to make the SwiftShader to process vertex only and making GPU run Pixel Shader, that way we actually can run CoD4 at 20fps, at least in theory.. On Fri, Dec 3, 2010 at 4:27 PM, tribaljet <[email protected]> wrote: > *nods* > > On 3 Dez, 08:23, "THEfog ." <[email protected]> wrote: > > Its comparable to trying to add direct x support on a commador 64, sure > you > > may pull it off but its useless cause the hardware behind it isn'tcapable > of > > running anything that intenseive. > > > > THEfog > > > > On 03/12/2010 5:33 PM, "tribaljet" <[email protected]> wrote: > > > > Man, I do agree with you on those thoughts. But first we need full SM2 > > compliance. And I still say SM3 is next to worthless because there are > > no lightweight SM3 apps. SM3 is meant for a different hardware > > generation. > > > > On 3 Dez, 07:30, CHAMPION <[email protected]> wrote: > > > > > I Will Always Share My Part Of Exp With... > > > > > > -- > 9xx SOLDIERS SANS FRONTIERS > -- Laptop: Acer Aspire Core Duo T2300E @ 1.67GHz Intel GMA 950 IGP Intel 945 Chipset 1GB RAM (512MB*2) Dual Channel DDR2 80GB standard PATA HDD Win7 Ultimate 32bit / Ubuntu 10.04 -- 9xx SOLDIERS SANS FRONTIERS
