[Capabilities] PixelShaderVersion=20 VertexShaderVersion=20 TextureMemory=256 Identifier=0 +If a game requires Shader model 2 as minimun requirements Pixel/ Vertex version should be 2.0 in order to make it lighter for the calculations of the Shader model [Caches] VertexRoutineCacheSize=1024 PixelRoutineCacheSize=1024 SetupRoutineCacheSize=1024 VertexCacheSize=256 +Cache should be not higher, not lower than 1/8 of the available ram 2GB RAM / 8 equal 256 [Quality] TextureSampleQuality=1 MipmapQuality=0 PerspectiveCorrection=0 TranscendentalPrecision=0 TransparencyAntialiasing=0 +these options require more processing, to cancle the instruction with the 0 value increases the performance, in the case of texture sample the difference between 1 and 0 visually is huge but in terms of performance is hardly notociable. [Processor] ThreadCount=2 EnableSSE3=1 EnableSSSE3=1 EnableSSE4_1=1 +threadcount number of cores +SSE are instructions of the CPU depending on the model and the capabilities. [Optimization] OptimizationPass1=1 OptimizationPass2=1 OptimizationPass3=1 OptimizationPass4=1 OptimizationPass5=1 OptimizationPass6=1 OptimizationPass7=1 OptimizationPass8=1 OptimizationPass9=1 OptimizationPass10=1 +Didnt notice a change in my tests changing optimizationpass [Testing] DisableServer=0 ForceWindowed=0 ComplementaryDepthBuffer=0 PostBlendSRGB=0 ExactColorRounding=0 DisableAlphaMode=0 Disable10BitMode=0 FrameBufferAPI=0 Precache=1 ShadowMapping=0 +Precache may increase the performance since its meant to PRE LOAD [LastModified] Time=1291574970
On Jan 1, 4:39 am, Addy <[email protected]> wrote: > I Need mad beast config of swiftshader 3 please post it -- 9xx SOLDIERS SANS FRONTIERS
