[Capabilities]
PixelShaderVersion=20
VertexShaderVersion=20
TextureMemory=256
Identifier=0
+If a game  requires Shader model 2 as minimun requirements Pixel/
Vertex version should be 2.0 in order to make it lighter for the
calculations of the Shader model
[Caches]
VertexRoutineCacheSize=1024
PixelRoutineCacheSize=1024
SetupRoutineCacheSize=1024
VertexCacheSize=256
+Cache should be not higher, not lower than 1/8 of  the available ram
2GB RAM / 8 equal 256
[Quality]
TextureSampleQuality=1
MipmapQuality=0
PerspectiveCorrection=0
TranscendentalPrecision=0
TransparencyAntialiasing=0
+these options require more processing, to cancle the instruction
with
the 0 value increases the performance, in the case of texture sample
the difference between 1 and 0 visually is huge but in terms of
performance is hardly notociable.
[Processor]
ThreadCount=2
EnableSSE3=1
EnableSSSE3=1
EnableSSE4_1=1
+threadcount number of cores
+SSE are instructions of the CPU depending on the model and the
capabilities.
[Optimization]
OptimizationPass1=1
OptimizationPass2=1
OptimizationPass3=1
OptimizationPass4=1
OptimizationPass5=1
OptimizationPass6=1
OptimizationPass7=1
OptimizationPass8=1
OptimizationPass9=1
OptimizationPass10=1
+Didnt notice a change in my tests changing optimizationpass
[Testing]
DisableServer=0
ForceWindowed=0
ComplementaryDepthBuffer=0
PostBlendSRGB=0
ExactColorRounding=0
DisableAlphaMode=0
Disable10BitMode=0
FrameBufferAPI=0
Precache=1
ShadowMapping=0
+Precache may increase the performance since its meant to PRE LOAD
[LastModified]
Time=1291574970



On Jan 1, 4:39 am, Addy <[email protected]> wrote:
>  I Need mad beast config of swiftshader 3 please post it

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