No my laptop supports 4GB Ram http://reviews.cnet.com/laptops/toshiba-satellite-a105-s4074/4507-3121_7-31956608.html
Check the Ram. On Jan 2, 1:49 pm, lolattheotherguy <[email protected]> wrote: > playah if u have the 945gm chipset, u will be able to use 3gb only. > Even windows will see the rest tho. I have 4gb too. > > On Jan 1, 1:21 pm, PL4YaH <[email protected]> wrote: > > > > > > > > > Ahhh...I can't wait for my 2GB sticks. > > > Gonna get myself a 4GB RAM ^_^ > > > On Jan 1, 4:16 am, Derp <[email protected]> wrote: > > > > No idea. Never played Sims 3. > > > > On Jan 1, 6:15 am, PL4YaH <[email protected]> wrote: > > > > > Awesome. I should've not deleted Fallout 3 so I can try this on it. > > > > > BTW Derp any configurations for The Sims 3 to make it perform better? > > > > I all ready got the latest patch. > > > > > On Jan 1, 4:12 am, Derp <[email protected]> wrote: > > > > > > You copy & paste it into Swiftshader.ini > > > > > > On Jan 1, 6:10 am, PL4YaH <[email protected]> wrote: > > > > > > > Awesome, Thanks. Do I copy paste the whole thing or...? > > > > > > > On Jan 1, 3:38 am, Derp <[email protected]> wrote: > > > > > > > > [Capabilities] > > > > > > > PixelShaderVersion=20 > > > > > > > VertexShaderVersion=20 > > > > > > > TextureMemory=256 > > > > > > > Identifier=0 > > > > > > > +If a game requires Shader model 2 as minimun requirements Pixel/ > > > > > > > Vertex version should be 2.0 in order to make it lighter for the > > > > > > > calculations of the Shader model > > > > > > > [Caches] > > > > > > > VertexRoutineCacheSize=1024 > > > > > > > PixelRoutineCacheSize=1024 > > > > > > > SetupRoutineCacheSize=1024 > > > > > > > VertexCacheSize=256 > > > > > > > +Cache should be not higher, not lower than 1/8 of the available > > > > > > > ram > > > > > > > 2GB RAM / 8 equal 256 > > > > > > > [Quality] > > > > > > > TextureSampleQuality=1 > > > > > > > MipmapQuality=0 > > > > > > > PerspectiveCorrection=0 > > > > > > > TranscendentalPrecision=0 > > > > > > > TransparencyAntialiasing=0 > > > > > > > +these options require more processing, to cancle the instruction > > > > > > > with > > > > > > > the 0 value increases the performance, in the case of texture > > > > > > > sample > > > > > > > the difference between 1 and 0 visually is huge but in terms of > > > > > > > performance is hardly notociable. > > > > > > > [Processor] > > > > > > > ThreadCount=2 > > > > > > > EnableSSE3=1 > > > > > > > EnableSSSE3=1 > > > > > > > EnableSSE4_1=1 > > > > > > > +threadcount number of cores > > > > > > > +SSE are instructions of the CPU depending on the model and the > > > > > > > capabilities. > > > > > > > [Optimization] > > > > > > > OptimizationPass1=1 > > > > > > > OptimizationPass2=1 > > > > > > > OptimizationPass3=1 > > > > > > > OptimizationPass4=1 > > > > > > > OptimizationPass5=1 > > > > > > > OptimizationPass6=1 > > > > > > > OptimizationPass7=1 > > > > > > > OptimizationPass8=1 > > > > > > > OptimizationPass9=1 > > > > > > > OptimizationPass10=1 > > > > > > > +Didnt notice a change in my tests changing optimizationpass > > > > > > > [Testing] > > > > > > > DisableServer=0 > > > > > > > ForceWindowed=0 > > > > > > > ComplementaryDepthBuffer=0 > > > > > > > PostBlendSRGB=0 > > > > > > > ExactColorRounding=0 > > > > > > > DisableAlphaMode=0 > > > > > > > Disable10BitMode=0 > > > > > > > FrameBufferAPI=0 > > > > > > > Precache=1 > > > > > > > ShadowMapping=0 > > > > > > > +Precache may increase the performance since its meant to PRE LOAD > > > > > > > [LastModified] > > > > > > > Time=1291574970 > > > > > > > > On Jan 1, 4:39 am, Addy <[email protected]> wrote: > > > > > > > > > I Need mad beast config of swiftshader 3 please post it -- 9xx SOLDIERS SANS FRONTIERS
