Awesome, Thanks. Do I copy paste the whole thing or...?

On Jan 1, 3:38 am, Derp <[email protected]> wrote:
> [Capabilities]
> PixelShaderVersion=20
> VertexShaderVersion=20
> TextureMemory=256
> Identifier=0
> +If a game  requires Shader model 2 as minimun requirements Pixel/
> Vertex version should be 2.0 in order to make it lighter for the
> calculations of the Shader model
> [Caches]
> VertexRoutineCacheSize=1024
> PixelRoutineCacheSize=1024
> SetupRoutineCacheSize=1024
> VertexCacheSize=256
> +Cache should be not higher, not lower than 1/8 of  the available ram
> 2GB RAM / 8 equal 256
> [Quality]
> TextureSampleQuality=1
> MipmapQuality=0
> PerspectiveCorrection=0
> TranscendentalPrecision=0
> TransparencyAntialiasing=0
> +these options require more processing, to cancle the instruction
> with
> the 0 value increases the performance, in the case of texture sample
> the difference between 1 and 0 visually is huge but in terms of
> performance is hardly notociable.
> [Processor]
> ThreadCount=2
> EnableSSE3=1
> EnableSSSE3=1
> EnableSSE4_1=1
> +threadcount number of cores
> +SSE are instructions of the CPU depending on the model and the
> capabilities.
> [Optimization]
> OptimizationPass1=1
> OptimizationPass2=1
> OptimizationPass3=1
> OptimizationPass4=1
> OptimizationPass5=1
> OptimizationPass6=1
> OptimizationPass7=1
> OptimizationPass8=1
> OptimizationPass9=1
> OptimizationPass10=1
> +Didnt notice a change in my tests changing optimizationpass
> [Testing]
> DisableServer=0
> ForceWindowed=0
> ComplementaryDepthBuffer=0
> PostBlendSRGB=0
> ExactColorRounding=0
> DisableAlphaMode=0
> Disable10BitMode=0
> FrameBufferAPI=0
> Precache=1
> ShadowMapping=0
> +Precache may increase the performance since its meant to PRE LOAD
> [LastModified]
> Time=1291574970
>
> On Jan 1, 4:39 am, Addy <[email protected]> wrote:
>
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> >  I Need mad beast config of swiftshader 3 please post it

-- 
9xx SOLDIERS SANS FRONTIERS

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